Raw texture previewer/converter
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- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Raw texture previewer/converter
Since I was finally tired of making DDS headers manually every time I need to check images from researched games, I made this tool. It needs microsoft's texconv to work.
Unlike texturefinder, it supports all image types and immediately converts to working DDS and PNG.
Supports PS3, PS4 and Nintendo Switch swizzle types.
UI version usage:
- drag&drop raw image onto ANY place on a window. This will try and detect image dimensions based on file size, make DDS header, convert to PNG and show it.
- If you don't like the result, change some settings then press SPACE (or click big button).
Command line version usage:
RawtexCmd <filename> [format] [offset] [width] [height]
<format> = BC1...BC7,BC5U,BC5S,DXT1,DXT3,DXT5 or decimal DX10 code
if no format specified, supposed DXT1
<width>, <height> - decimal
if no size specified, its guessed, like in UI tool
<offset> - hex
Examples:
RawtexCmd tex1.raw
RawtexCmd tex1.raw bc7
RawtexCmd tex1.raw bc7 10CF0
RawtexCmd tex1.raw bc7 10CF0 1024 1024
Unlike texturefinder, it supports all image types and immediately converts to working DDS and PNG.
Supports PS3, PS4 and Nintendo Switch swizzle types.
UI version usage:
- drag&drop raw image onto ANY place on a window. This will try and detect image dimensions based on file size, make DDS header, convert to PNG and show it.
- If you don't like the result, change some settings then press SPACE (or click big button).
Command line version usage:
RawtexCmd <filename> [format] [offset] [width] [height]
<format> = BC1...BC7,BC5U,BC5S,DXT1,DXT3,DXT5 or decimal DX10 code
if no format specified, supposed DXT1
<width>, <height> - decimal
if no size specified, its guessed, like in UI tool
<offset> - hex
Examples:
RawtexCmd tex1.raw
RawtexCmd tex1.raw bc7
RawtexCmd tex1.raw bc7 10CF0
RawtexCmd tex1.raw bc7 10CF0 1024 1024
Last edited by id-daemon on Sat Nov 05, 2022 2:57 pm, edited 4 times in total.
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Re: Raw texture previewer/converter
Chrome blocking downloading this file
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Re: Raw texture previewer/converter
then dont use chrome
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- Joined: Sun Dec 21, 2014 7:43 pm
Re: Raw texture previewer/converter
Can you add a suport to " insert raw " ??
a litttle option to reinsert the " dds " binaries into source.
anyway thanks o/
a litttle option to reinsert the " dds " binaries into source.
anyway thanks o/
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Re: Raw texture previewer/converter
Hey can anyone help me with this RAW files right here? i'm like almost 3 Years trying to mod this game but it's been a nightmare .. i tried the tool but i got this : https://imgur.com/a/mY6WT
if someone can help i will be very Grateful ...here some samples
if someone can help i will be very Grateful ...here some samples
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Re: Raw texture previewer/converter
These files are not textures. One folder is PS2 sounds, another one is something else
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Re: Raw texture previewer/converter
man ...the second can be models ? cause this should be the only file that the texture must be .... anyway to open then ?
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Re: Raw texture previewer/converter
https://imgur.com/a/6E2iP The "CFC.DIG" it's the biggest file of the game , and the file that the RAW files came from ..
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Naruto textures help
My friend and I have been trying to extract RAW files for Naruto Uzumaki Chronicles 1 and 2. For over 2 years we have been working hard to extract and open the files but it's just so difficult and would like help on the task. Here is a link to the original topic. Thanks in advance
http://zenhax.com/viewtopic.php?f=7&t=7 ... 124#p32124
http://zenhax.com/viewtopic.php?f=7&t=7 ... 124#p32124
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Re: Raw texture previewer/converter
This has nothing to do with RAW textures. Try and find someone who worked with this engine before.
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- Joined: Sun Jul 10, 2016 11:07 am
Re: Raw texture previewer/converter
thanks for the very nice tool.
BTW can swizzled textures be incorporated within the app?
BTW can swizzled textures be incorporated within the app?
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- Joined: Sun Mar 22, 2015 7:09 pm
Re: Raw texture previewer/converter
New version!
Now supports PS3, PS4 and Nintendo Switch swizzle types.
Now supports PS3, PS4 and Nintendo Switch swizzle types.
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- Joined: Sun Jul 10, 2016 11:07 am
Re: Raw texture previewer/converter
hello, whats the command for bgra8888 or argb8888?
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Re: Raw texture previewer/converter
<format> = ... decimal DX10 code
you can find DX10 codes at microsoft
you can find DX10 codes at microsoft
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Re: Raw texture previewer/converter
id-daemon, can you add support for PSV swizzle?
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Re: Raw texture previewer/converter
It would be nice if you exposed unswizzling options for CLI.
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Re: Raw texture previewer/converter
Any plans to support Wii U swizzle?
I think there is some from this repo: https://github.com/aboood40091/GTX-Extractor
Sadly I can't convert the .tex to .gtx I provided in the attachment
I think there is some from this repo: https://github.com/aboood40091/GTX-Extractor
Sadly I can't convert the .tex to .gtx I provided in the attachment
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Re: Raw texture previewer/converter
I'm currently stuck.
I want to extract some content from the new Bravely Default II Demo (Nintendo Switch).
I've extracted the model with uModel, which worked pretty fine.
But the textures are swizzled :/
Any Idea how to "unswizzle" them?
I've uploaded a few samples and packed them into a zip.
http://sp.cellenseres.dev/downloads/BravelyDefaultII/Textures.zip
maybe someone could help me out with this?
I want to extract some content from the new Bravely Default II Demo (Nintendo Switch).
I've extracted the model with uModel, which worked pretty fine.
But the textures are swizzled :/
Any Idea how to "unswizzle" them?
I've uploaded a few samples and packed them into a zip.
http://sp.cellenseres.dev/downloads/BravelyDefaultII/Textures.zip
maybe someone could help me out with this?
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- Joined: Sat Sep 28, 2019 7:00 pm
Re: Raw texture previewer/converter
ChrisX930 wrote:Any Idea how to "unswizzle" them?
Yes, use "Switch" as platform in umodel settings. It's kind of obvious.
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Re: Raw texture previewer/converter
spiritovod wrote:ChrisX930 wrote:Any Idea how to "unswizzle" them?
Yes, use "Switch" as platform in umodel settings. It's kind of obvious.
if it were that easy, I'd already done this.
The result is still a swizzled dds.
Also the Texture doesn't even show up in the Tool.