Opening NCAA 14 .ast files?
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Opening NCAA 14 .ast files?
Hello all. I am completely new to any of this stuff. I am currently trying to open some .ast files from a DLC file on my Xbox 360 for NCAA 14 to edit uniforms. The only programs I can open them with are Notepad and Hex Editor. My main goal is to find the uniform textures so I can edit them. Any help would be greatly appreciated. Thanks!
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Re: Opening NCAA 14 .ast files?
Try these scripts for quickbms and let us know if one of them works:
http://aluigi.org/bms/tiger_woods_ast.bms
http://aluigi.org/bms/madden2010.bms
http://aluigi.org/bms/nbajamfire.bms
If none of them works, upload one of these ast files. If the file is very big you can upload the 2 files generated with this script:
http://aluigi.org/bms/filecutter.bms
http://aluigi.org/bms/tiger_woods_ast.bms
http://aluigi.org/bms/madden2010.bms
http://aluigi.org/bms/nbajamfire.bms
If none of them works, upload one of these ast files. If the file is very big you can upload the 2 files generated with this script:
http://aluigi.org/bms/filecutter.bms
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Re: Opening NCAA 14 .ast files?
aluigi wrote:Try these scripts for quickbms and let us know if one of them works:
http://aluigi.org/bms/tiger_woods_ast.bms
http://aluigi.org/bms/madden2010.bms
http://aluigi.org/bms/nbajamfire.bms
If none of them works, upload one of these ast files. If the file is very big you can upload the 2 files generated with this script:
http://aluigi.org/bms/filecutter.bms
None worked. Here is a download link to one of the files:
https://nofile.io/f/wgFAhkRFpoC/smissi_jersey_2014_black_big.ast
My goal is to be able to edit the appearance of the uniform and then put the file back into the game.
Thank you for helping me with this. There is a big community (100k+) who still play NCAA 14. Finding a way to edit the uniforms would be a huge breakthrough.
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Re: Opening NCAA 14 .ast files?
i modified the nbajamfire.bms script to extract your sample
Code: Select all
# script for QuickBMS http://quickbms.aluigi.org
idstring "BGFA"
getdstring VER 0x4
get SKIP long
get FILES long
get OFFSET long
goto OFFSET
getdstring SKIP 0xc
for i = 0 < FILES
get SKIP byte
get TYPE byte
getdstring SKIP 0x8
get OFFSET threebyte
get ZSIZE threebyte
get SIZE threebyte
getdstring NAME 0x40
if TYPE == 0x00
string EXT = .rsf
elif TYPE == 0x01
string EXT = .txt
elif TYPE == 0x02
string EXT = .xpr
else
string EXT = .dat
endif
string NAME + EXT
if SIZE == ZSIZE
log NAME OFFSET ZSIZE
else
comtype zlib_noerror
clog NAME OFFSET ZSIZE SIZE
endif
next i
Last edited by Acewell on Sat Dec 23, 2017 1:45 am, edited 5 times in total.
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- Posts: 17
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Re: Opening NCAA 14 .ast files?
Acewell wrote:i modified the nbajamfire.bms script to extract your sampleCode: Select all
# script for QuickBMS http://quickbms.aluigi.org
idstring "BGFA"
getdstring VER 4
get SKIP long
get FILES long
get OFFSET long
goto OFFSET
getdstring SKIP 12
for i = 0 < FILES
getdstring SKIP 10
get OFFSET threebyte
get ZSIZE threebyte
get SIZE threebyte
getdstring NAME 0x40
if SIZE == ZSIZE
log NAME OFFSET ZSIZE
else
comtype zlib_noerror
clog NAME OFFSET ZSIZE SIZE
endif
next i
It worked, thank you. The files that came out have no extension. I am trying to edit the models in photoshop, blender, etc. Do you know how to help me with that?
EDIT: I saw a .ma extension in HxD. .Ma is a file made by Maya, a modeling software with a free one month trial. Will see if I can open through the free trial.
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Re: Opening NCAA 14 .ast files?
i don't see any model data in that file, the magic suggests it could be a resource file pointing to model data elsewhere.
i made a slight modification to the previous script to give meaningful extensions to the extracted files
i made a slight modification to the previous script to give meaningful extensions to the extracted files
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Re: Opening NCAA 14 .ast files?
It would be interesting to know how to recognize the format, if a way exists.
The version after BGFA is 1.05 like the same version of nbajamfire and other games that may or may not be compatible with NCAA14 or jam fire.
The version after BGFA is 1.05 like the same version of nbajamfire and other games that may or may not be compatible with NCAA14 or jam fire.
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Re: Opening NCAA 14 .ast files?
Acewell wrote:i don't see any model data in that file, the magic suggests it could be a resource file pointing to model data elsewhere.
i made a slight modification to the previous script to give meaningful extensions to the extracted files
When I opened the first file I got that didn't have an extension in HxD, I saw this text: Wf:\ncaa\Assets\Characters\TeamUniforms\SMISSI\Player\Scenes\SMISSI_JERSEY_2014_BLACK.ma
.ma is a file extension used by Maya, a powerful 3D modeling software. I downloaded the free trial and am going to see where that takes me. After I ran your new script, I got files with the extension .xpr. This file extension is used to refer to files created and saved using Pro/ENGINEER, a 3D product design program. I will also download that trial and see if I can get anywhere.
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Re: Opening NCAA 14 .ast files?
Here are the files I am trying to open right now.
https://nofile.io/f/fKbBryeMwed/SOUTHERNMISSJERSEYFILES1.zip
Anyone can help me find a way to open any of these to get an image of any sorts will be greatly appreciated.
https://nofile.io/f/fKbBryeMwed/SOUTHERNMISSJERSEYFILES1.zip
Anyone can help me find a way to open any of these to get an image of any sorts will be greatly appreciated.
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Re: Opening NCAA 14 .ast files?
maizeblue11 wrote:.ma is a file extension used by Maya, a powerful 3D modeling software.
you are correct, but there is no model data in this file, just an index of resources and other info.
maizeblue11 wrote:I got files with the extension .xpr.
yes these are textures you can open in Noesis.
http://forum.xentax.com/viewtopic.php?f=18&t=8102
if that one doesn't work it means i modified it at some point and i will share the one i use.
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Re: Opening NCAA 14 .ast files?
Acewell wrote:maizeblue11 wrote:.ma is a file extension used by Maya, a powerful 3D modeling software.
you are correct, but there is no model data in this file, just an index of resources and other info.maizeblue11 wrote:I got files with the extension .xpr.
yes these are textures you can open in Noesis.
http://forum.xentax.com/viewtopic.php?f=18&t=8102
if that one doesn't work it means i modified it at some point and i will share the one i use.
I opened them but I'm not sure if I'm doing it right because the image I'm getting is black with some small colors. Could you show me how to use Noesis or do it with the files I uploaded earlier to see if it works? Thanks.
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Re: Opening NCAA 14 .ast files?
here use this one, i modified the one chrrox released some time ago and it works with your extracted xpr samples
Last edited by Acewell on Sun Dec 24, 2017 9:37 am, edited 1 time in total.
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Re: Opening NCAA 14 .ast files?
Acewell wrote:here use this one, i modified the one chrrox released some time ago and it works with your extracted xpr samples
tex_XBox360_XPR.zip
Thank you so much. You are awesome. How can I edit these textures?
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Re: Opening NCAA 14 .ast files?
Ok, so I am able to export the uniform XPR files as an image and edit in photoshop. How to I import the edited texture back as an xpr file?
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Re: Opening NCAA 14 .ast files?
maizeblue11 wrote:Ok, so I am able to export the uniform XPR files as an image and edit in photoshop. How to I import the edited texture back as an xpr file?
Never mind. Figured that out. How do I take the edited files and replace them back into the original .AST file using quickBMS?
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Re: Opening NCAA 14 .ast files?
maizeblue11 wrote:maizeblue11 wrote:Ok, so I am able to export the uniform XPR files as an image and edit in photoshop. How to I import the edited texture back as an xpr file?
Never mind. Figured that out. How do I take the edited files and replace them back into the original .AST file using quickBMS?
And, after I finish that, do you have any idea of how I could replace that file onto the DLC file I got it from?