LEGO Worlds (TT Games) *.DAT

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
ProfBrickkeeper
Posts: 13
Joined: Mon Jun 13, 2016 7:52 pm

LEGO Worlds (TT Games) *.DAT

Post by ProfBrickkeeper »

The latest update to TT Games' LEGO Worlds seems to have been accompanied by an update to their *.DAT game archive format. I am now getting an alert that "the crc of the file has not been found," and the contents of the files being extracted are all messed up. Is anyone willing to take a look at the sample file I've included, and try updating the ttgames.bms script? Thanks!
cyberspeed
Posts: 104
Joined: Wed Mar 23, 2016 5:11 am

Re: LEGO Worlds (TT Games) *.DAT

Post by cyberspeed »

ProfBrickkeeper wrote:...updating the ttgames.bms script? Thanks!

in case you didn't noticed,
viewtopic.php?f=9&t=7067
and I just tried and it extracts nicely
ProfBrickkeeper
Posts: 13
Joined: Mon Jun 13, 2016 7:52 pm

Re: LEGO Worlds (TT Games) *.DAT

Post by ProfBrickkeeper »

cyberspeed wrote:
ProfBrickkeeper wrote:...updating the ttgames.bms script? Thanks!

in case you didn't noticed,
viewtopic.php?f=9&t=7067
and I just tried and it extracts nicely


The 2:30 version was the version I was using, with QuickBMS 0.8.1. I'm still getting the "crc of the file not found" error. Have you actually gone into the files, because it's the messed up, offset file contents being written to them that is the issue.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: LEGO Worlds (TT Games) *.DAT

Post by aluigi »

ok the problem is the identification of the ninjago crc (64bit) and the normal ones (32bit).
I'm checking how I can improve the "guessing" mechanism.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: LEGO Worlds (TT Games) *.DAT

Post by aluigi »

Version 0.9.11 :D