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With this script for Bloody Roar 3 (Playstation 2 -- Quick bms):
- <bms games="'Bloody Roar 3'" platforms="'PS2'" ext="DAT">
open FDDE TBL 0
open FDDE DAT 1
ImpType Standard ;
Set D Long 2 ;
GoTo D 0 ;
Get C Int 0 ;
Get D Long 0 ;
Get D Long 0 ;
Get D Long 0 ;
Get D Long 0 ;
Get D Long 0 ;
Get D Long 0 ;
SavePos D 0 ;
Set JF Long 16 ;
GoTo JF 0 ;
Get JF Long 0 ;
GoTo D 0 ;
For T = 1 To C ;
SavePos FOO 0 ;
Get FO Long 0 ;
SavePos D 0 ;
SavePos CSO 0 ;
Get CS Long 0 ;
Get D Long 0 ;
SavePos D 0 ;
GoTo JF 0 ;
Get FN String 0 ;
SavePos JF 0 ;
GoTo D 0 ;
Log FN FO CS 1 ;
Next T ;
</bms>
I could extract the files from Bloody Roar 3 DAT. And using the Hex Editor "Windhex" I did a spanish translation of the game, because Bloody Roar 3 doesn't have a spanish version (only English and Japanese)
BUT this script is useless if you want/need to Reimport the files again, because when you try to do that with Quick BMS using that script, 0% files are reimported into the DAT file.
And I don't know anything about making a script for QuickBMS.
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Or perhaps i'm doing something wrong with this script...
Can someone help me with that? (Reimport "BR3" files with Quickbms)
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I read this on the FAQ:
"Sometimes the game accepts the new content outside the archives (maybe with a command-line option) while other times it's necessary to "repack" the content in a new archive"
Perhaps this can be an option too (But again , if it's possible, I don't know how to do that)
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THIS IS A ZIP FILE WITH THE SCRIPT, THE DAT AND THE MODIFIED FILES:
https://mega.co.nz/#!39I03KQK!Wq8WZ7XdE ... WQaK1KXdus
Thanks for your help
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