WildTangent Polar Bowler WWV

Codecs, formats, encoding/decoding of game audio, video and music
JeffMakesGames
Posts: 73
Joined: Fri Feb 03, 2017 8:47 pm

WildTangent Polar Bowler WWV

Post by JeffMakesGames »

I don't suppose anyone could uncompress a WWV file by chance?

I find it weird that Wild Tangent back in the days, used some kind of compressed format for every file in a game. That had to be a huge waste of CPU power.

Anyways, here is the WWV files: http://www.jeffmakesgames.com/misc/PolarBowler_WWV.zip [Nov 20th reupload]

I do notice in the heading of all 3 WWV files have roughly the same thing in it:

"WLD3.wav WildTangent 3D 300 Compressed and Patented
Converted by XtoWT: Thu May 08 12:22:47 2003"
Last edited by JeffMakesGames on Tue Nov 20, 2018 2:16 pm, edited 1 time in total.
JeffMakesGames
Posts: 73
Joined: Fri Feb 03, 2017 8:47 pm

Re: WildTangent Polar Bowler WWV

Post by JeffMakesGames »

Is this the right place to ask this? I feel like maybe I should have asked in the game archive section.
aluigi
Site Admin
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Joined: Wed Jul 30, 2014 9:32 pm

Re: WildTangent Polar Bowler WWV

Post by aluigi »

Yes this is the correct section because it's audio data and not an archive or an unknown file/data. There is a START/BODY struct but in any case it's (unknown) audio data
JeffMakesGames
Posts: 73
Joined: Fri Feb 03, 2017 8:47 pm

Re: WildTangent Polar Bowler WWV

Post by JeffMakesGames »

I feel like it's probably ogg vorbis or something. Maybe something similar to their WKZ format I once contacted you about.
Siberian GRemlin
Posts: 22
Joined: Tue Aug 02, 2016 7:46 am

Re: WildTangent Polar Bowler WWV

Post by Siberian GRemlin »

Good day. Does anyone know where to get that XtoWT converter?
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

Re: WildTangent Polar Bowler WWV

Post by Anexenaumoon »

These files are playable in the WT Viewer. I will provide a download link for it later, as I’ve been researching these formats too. You can play each one, record them playing with audacity and eventually export them as WAV. Unfortunately, there’s no way to figure these files out as they are both compressed and encypted. The main plan is to track down either a dev from the company or someone else that may have X to WT for model purposes.
Siberian GRemlin
Posts: 22
Joined: Tue Aug 02, 2016 7:46 am

Re: WildTangent Polar Bowler WWV

Post by Siberian GRemlin »

Some tools for WildTangent files (3d models?) https://github.com/diamondman/WTExtractor
May be it can help for researching sound format.
JeffMakesGames
Posts: 73
Joined: Fri Feb 03, 2017 8:47 pm

Re: WildTangent Polar Bowler WWV

Post by JeffMakesGames »

I re-uploaded the WWV as I deleted the zip in error earlier. If anyone wants to try a whack at looking into it.

I note that in the header of each file is something like:

----------
WLD3.wav WildTangent 3D 300 Compressed and Patented
Converted by XtoWT: Thu May 08 12:20:24 2003
----------

A while back, Aluigi helped me with Blasterball 3 music, which used a WKZ extension. I don't know if it had similar data to WWV or not.
JeffMakesGames
Posts: 73
Joined: Fri Feb 03, 2017 8:47 pm

Re: WildTangent Polar Bowler WWV

Post by JeffMakesGames »

Anexenaumoon wrote:These files are playable in the WT Viewer. I will provide a download link for it later, as I’ve been researching these formats too. You can play each one, record them playing with audacity and eventually export them as WAV. Unfortunately, there’s no way to figure these files out as they are both compressed and encypted. The main plan is to track down either a dev from the company or someone else that may have X to WT for model purposes.


When is that download link? I would think that if you are able to play the WWV files, that it should be possible to extract the audio file within.
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

Re: WildTangent Polar Bowler WWV

Post by Anexenaumoon »

WildTangent compression has two versions, we only are able to decompress version one as of now. WWV’s are decompressible for version 1 and not 2, so until we’re able to figure out the older ones differences, we only have the one.
JeffMakesGames
Posts: 73
Joined: Fri Feb 03, 2017 8:47 pm

Re: WildTangent Polar Bowler WWV

Post by JeffMakesGames »

Wait, so the file(s) I have uploaded (in original post at top) here is V2 of WWV then?
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

Re: WildTangent Polar Bowler WWV

Post by Anexenaumoon »

My mistake. They are de-compressible, just the script doesn't necessarily extract the cabinet file.

I uploaded the music to Polar Bowler recently to HCS' database, which can be found here:
https://vgm.hcs64.com/

Just search for it on there :D
JeffMakesGames
Posts: 73
Joined: Fri Feb 03, 2017 8:47 pm

Re: WildTangent Polar Bowler WWV

Post by JeffMakesGames »

So how do you de-compress them?
LadyJaneDRS
Posts: 1
Joined: Mon Dec 31, 2018 3:40 am

Re: WildTangent Polar Bowler WWV

Post by LadyJaneDRS »

If anybody would be kind enough to post the WTExtractor tools in their compiled state it'd really be a blessing (so sorry I literally have no idea how cmake or whatever it is works)
zimex25
Posts: 31
Joined: Wed Dec 09, 2015 11:59 am

Re: WildTangent Polar Bowler WWV

Post by zimex25 »

Anybody working tools for this format? I have NFS Top Speed (addon for NFS HP2) and this have two formats (wsgo - 3d models and wwv - sounds)
http://www.mediafire.com/file/z7exll32g ... d.wwv/file
http://www.mediafire.com/file/17240px4x ... .wsgo/file