Tool works on all game packages. Usage for characters:
1. Unpack .XXX package with ue3_oodle.bms 2. Drop created .unp file onto the tool. Corresponding .TFC file must be in the same folder 3. Models will be exported in ASCII & SMD formats as usual. ASCII skeletons will be broken, use SMD skeletons. ASCII will have all extra UV pairs. 4. Textures will be exported as DDS and OODLE. You need to unpack OODLE ones with ue3_oodle_dds.bms Example .bat file to unpack all oodle textures:
This is exactly what I was looking for.... What tools did you use for extracting the stage levels? I'm a little lost after I use QuickBMS to get the UNP files. Which tool to I use after that?
Which version of UDK is needed so they could be examined. I'm trying to really learn how NRS designs/builds and models and then textures their arenas so I can try my hand at making my own in UE4.
Okay, Thank you! Once I had the unp files I was in a complete "what do now" mode
I've been playing with the sidescroller/platform templates in UE4 but seeing exactly how NRS/Capcom set up their maps would give me good insight in the best practices of building arenas like they do!
Guys can you say please how to swap character models in injustice 2? In youtube there are a lot of videos with a swap supermoves, kind of this https://www.youtube.com/watch?v=LKx9OUoJMpA
New version (at first post). Fixed the problem with IJ2 tool that caused to only extract models having 0..9 as their number. This new version should extract them all.
Also map export support added. Maps are only exported as ascii. Skeletal mesh instances will be exported as static models. Only one UV pair is exported into map.
Usage:
1. Run the tool on ...._MapAssets file In addition to usual export, it will creare 2 folders: skeletalmesh.raw & staticmesh.raw, which will be needed for map export.
2. Run the tool on small main map files, such as MET_Exterior This will read information about all mesh instances on a map, search for them in above mentioned folders, and export 2 map files, separate for static & skeletal meshes. If some meshes will be missing, it will give warning messages. Some meshes may be in other packages. If you need them, extract them and put in the same folder