PS4 DRIVECLUB - dat
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PS4 DRIVECLUB - dat
Hey,
Another PS4 game. This one has several .dat files in numerical order.
I uploaded a bunch of them (06, 08, 09) and a few unrelated files, in case there is some information there - I dont really know. lol
If more files are needed, let me know.
Link: https://drive.google.com/drive/u/2/fold ... T6nmhPpU9-
Another PS4 game. This one has several .dat files in numerical order.
I uploaded a bunch of them (06, 08, 09) and a few unrelated files, in case there is some information there - I dont really know. lol
If more files are needed, let me know.
Link: https://drive.google.com/drive/u/2/fold ... T6nmhPpU9-
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Re: PS4 DRIVECLUB - dat
It's a bad format, too long to explain all the bad things in it
The only thing I can do is posting the script for decompressing the DAT archives, decompressing does NOT mean extracting so this script is totally useless, I post it mainly for myself:
*script removed, check my next posts*
The only thing I can do is posting the script for decompressing the DAT archives, decompressing does NOT mean extracting so this script is totally useless, I post it mainly for myself:
*script removed, check my next posts*
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Re: PS4 DRIVECLUB - dat
So I tried the script to see if I can extract some content manually after the decompression, and it seems that the script throw an error when trying to decompress some heavy files (like game000.dat [ 1gb size]), tried quickbms in normal and 4gb version, and still, they both give me this error :
( I have 64 GB Ram and 758 GB free space on the HDD )
With other smaller files (like game004.dat [315Mb size]) it works fine.
(CF: created a new account on zenhax since I can't recover the old one)
( I have 64 GB Ram and 758 GB free space on the HDD )
With other smaller files (like game004.dat [315Mb size]) it works fine.
(CF: created a new account on zenhax since I can't recover the old one)
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Re: PS4 DRIVECLUB - dat
ok, I have updated the script to dump the decompressed file directly to disk instead of memory.
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Re: PS4 DRIVECLUB - dat
I have removed the old script and have uploaded it on my website with an integrated "EVOSLITL" search&dump, basically searches all the occurrences of the "EVOSLITL" magic and dumps the data between them... basically the only thing that can be done with this format:
http://aluigi.org/bms/driveclub.bms
http://aluigi.org/bms/driveclub.bms
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Re: PS4 DRIVECLUB - dat
aluigi wrote:I have removed the old script and have uploaded it on my website with an integrated "EVOSLITL" search&dump, basically searches all the occurrences of the "EVOSLITL" magic and dumps the data between them... basically the only thing that can be done with this format:
http://aluigi.org/bms/driveclub.bms
Ah nice !
So I tried the updated script (before being removed) and it work now on all files ( all the .dat are decompressed ).
About the EVOSLITL search and extract, I think it's a good idea, because it seems some files are even put in plain simple format (like maya etc...) by looking at the hearders.
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Re: PS4 DRIVECLUB - dat
(^ using this host to avoid uploading big pictures)
So finally succeeded to output some 3D from Driveclub.
I took the game034_unpack.dat (I use the complete decompress .dat)
Then, vertices indices starting at 0x132DE, prior to that, at 0x132D8, 0C = 12 (will be the strip for the vertices).
The faces indices start at 0x3D35DD (I think).
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Re: PS4 DRIVECLUB - dat
zaykho wrote:
(^ using this host to avoid uploading big pictures)
So finally succeeded to output some 3D from Driveclub.
I took the game034_unpack.dat (I use the complete decompress .dat)
Then, vertices indices starting at 0x132DE, prior to that, at 0x132D8, 0C = 12 (will be the strip for the vertices).
The faces indices start at 0x3D35DD (I think).
This is pretty nice! I wish I could learn to reverse stuff, but I always get stuck.
Is the format simple? What about the textures?
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Re: PS4 DRIVECLUB - dat
The format seems not that complicated, but I lack of automatic tools to help me putting everything together ( multiple vertices group with different vertex/uv block linked to one full faces indices list).
As for texture I think I did find them too (didn't tried to export them yet)
As for texture I think I did find them too (didn't tried to export them yet)
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Re: PS4 DRIVECLUB - dat
Starting to get faces working too:
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Re: PS4 DRIVECLUB - dat
hi people please help me I proceeded to the instruction given in relation to quickbms I send you an image I it is not how to do I only need texture for a project I'm not the processors that must be followed if you could help me thank you all
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Re: PS4 DRIVECLUB - dat
I show you a picture of what the file looks like
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Re: PS4 DRIVECLUB - dat
All I get (with driveclub.bms) from the main .dat (extracted with PS4PKGViewer.exe from .pkg) is other .dats mostly, that are "incomplete" to extract. What to do next? I need Intro videos (1.00/1.28), any help, where to look?
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Re: PS4 DRIVECLUB - dat
Great feedback, thank you very much...