G-Force data.pak & voice.pak files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Firewolf24
Posts: 5
Joined: Sat Nov 18, 2017 9:14 pm

G-Force data.pak & voice.pak files

Post by Firewolf24 »

i tried opening up the ps2 iso for the eurocom game G-Force, and after looking around on the web for some tool to open up these .pak files, i found watto extractor.

Sadly, i needed the full version which i dont have the money for

is there any bms script or fancy (doesn't have 2 be fancy) to extract these?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: G-Force data.pak & voice.pak files

Post by aluigi »

Eurocom GForce uses the bin/000 archive (http://aluigi.org/bms/gforce.bms), if you have pak there it means it's another format.
Use http://aluigi.org/bms/filecutter.bms to upload the 2 files generated by the script on data.pak.
Firewolf24
Posts: 5
Joined: Sat Nov 18, 2017 9:14 pm

Re: G-Force data.pak & voice.pak files

Post by Firewolf24 »

I pretty much gave up on opening the files from the archives used by the versions that do use .000 and .bin files (.edb & .sfx. sfx i can kinda get to work but its a bit sped up after converting it through vgmstream, might be a problem with how i configured it, any help with it would be appreciated)

Anyways, here are the 2 files it spit out:
data.pak_0_280613801: https://mega.nz/#!RbJmlALB!eMTwJM777KSH ... dw-w2kqBDo
data.pak_278516649_280613801: https://mega.nz/#!saZzyYgI!T-1qB79fEef2 ... xlo87GfGWg
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: G-Force data.pak & voice.pak files

Post by aluigi »