Wolfenstein New Order
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Wolfenstein New Order
Wolfenstein New Order model tool
Drag .bmd6model file into the tool. Corresponding .md6skl must be in the same dir.
Drag .bmd6model file into the tool. Corresponding .md6skl must be in the same dir.
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Re: Wolfenstein New Order
thank you so much!!!
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Re: Wolfenstein New Order
thank U for this tool, I'm so like this game's concept.
but when I try it, it always crashed.
but when I try it, it always crashed.
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Re: Wolfenstein New Order
skeleton must be .md6skl
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Re: Wolfenstein New Order
id-daemon wrote:skeleton must be .md6skl
thank U for your help,very. but it still can't work. I try found where am I wrong, can you help me point it?
1. first I export files, I get *.bmd6model *.md6skl(it is a folder) *.bmd6skl
2. yestoday I try put *.bmd6model and *.md6skl(it is a folder) in same folder , they're same name ,of course.
try drag *.bmd6model to "Wolf_tno_model.exe" , it crashed.
3. today I saw your reply, I think maybe *.bmd6skl should be the skeleton. so I rename extension *.bmd6skl to *.md6skl (this time it‘s a file’)
then, try drag *.bmd6model to "Wolf_tno_model.exe" , it still crashed.
I really couldn't found where were wrong, can you help?
anyway, help or not , I'm very thank U for your working, so many great tools to export game assets ,that's help me a lot.
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Re: Wolfenstein New Order
Clear "read-only" from files.
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Re: Wolfenstein New Order
Yeah I'm having the same problems. Nothing is set to read-only, but no matter what I do it just crashes with the 'has stopped working' error.
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Re: Wolfenstein New Order
no its not the same problem. his problem was read-only files
check filenames
skeleton must correspond to model
check filenames
skeleton must correspond to model
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Re: Wolfenstein New Order
Got it working, finally. But uh...when will we be able to extract textures? Kind of hard to use the models for anything without proper textures, haha...
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Re: Wolfenstein New Order
id-daemon wrote:
Shading looks completely broken, normals is autogovnerated i guess?..
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Re: Wolfenstein New Order
No, normals are original and properly extracted.
Its blender SMD importer failing to load them from SMD
Its blender SMD importer failing to load them from SMD
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Re: Wolfenstein New Order
SMD importer doesn't work with normals data?
So, i need to use some converter (Noesis?), if i need accurate normals?
So, i need to use some converter (Noesis?), if i need accurate normals?
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Re: Wolfenstein New Order
maybe theres a way to load it in blender, but not sure how
for now, yes, use noesis or something else
for now, yes, use noesis or something else
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Re: Wolfenstein New Order
Looks like a big problem with SMD-format itself: https://steamcommunity.com/groups/Blend ... 021748065/
All triangles is stored separated, and you have 2 bad options for import - autoweld vertices with loosing explicit normals data or leave all trianges disconnected from each other with lots of double vertices...
All triangles is stored separated, and you have 2 bad options for import - autoweld vertices with loosing explicit normals data or leave all trianges disconnected from each other with lots of double vertices...
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Re: Wolfenstein New Order
Its only a problem for blender SMD importer
noesis and other programs work fine with that
noesis and other programs work fine with that
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Re: Wolfenstein New Order
Tried everything i have..
Noesis (Valve SMD):
Normals are flipped, shading is broken. F4 didn't help much.
3dsmax9 (Valve SMD):
"Rebuild smoothing normals" option on, then off - both fails, for second one normals is flipped and no smooth at all.
3dsmax9 (Half-Life2 SMD (by Cannonfodder)):
"Rebuild smoothing groups" option on, then off - both fails.
And Blender (found this tuto, want to give it a try, but..):
Latest blender_source_tools_2.10.2 doesn't have a option for preserving normals at all, reinstalled to blender_source_tools_2.9.1, enabed this option and get this:
There's nothing to preserve or everything fails to read normals
Test model attached.
Noesis (Valve SMD):
Normals are flipped, shading is broken. F4 didn't help much.
3dsmax9 (Valve SMD):
"Rebuild smoothing normals" option on, then off - both fails, for second one normals is flipped and no smooth at all.
3dsmax9 (Half-Life2 SMD (by Cannonfodder)):
"Rebuild smoothing groups" option on, then off - both fails.
And Blender (found this tuto, want to give it a try, but..):
Latest blender_source_tools_2.10.2 doesn't have a option for preserving normals at all, reinstalled to blender_source_tools_2.9.1, enabed this option and get this:
There's nothing to preserve or everything fails to read normals
Test model attached.
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Re: Wolfenstein New Order
ok normals are not flipped, faces are flipped.
try this new version
try this new version
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Re: Wolfenstein New Order
id-daemon wrote:ok normals are not flipped, faces are flipped.
try this new version
Body faces ok, windows now one-sided from interior, shading same broken.
Noesis:
And this is the best i can get in attempt to fix shading with most advanced script i have for this "Weighted normals":
Looks better, but still very far from accurate shaded model.
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Re: Wolfenstein New Order
There is no problem in the tool. As I said before, all normals are original and properly extracted.
ID Tech makes their shading different from all others. Ask other people who worked with ID tech games how to work with them.
ID Tech makes their shading different from all others. Ask other people who worked with ID tech games how to work with them.
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Re: Wolfenstein New Order
So uhm, any progress on the texture converter? I mean it's cool to have the models but it's kinda of limited in use without textures.