[REQUEST] Playstation 2: Spider-Man (2002) .PS2

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Ecelon
Posts: 14
Joined: Sun Nov 12, 2017 7:42 am

[REQUEST] Playstation 2: Spider-Man (2002) .PS2

Post by Ecelon »

I was hoping someone could take a look at these model files and create a Noesis plugin for them. They should be relatively simple, by what I can make out. The headers all contain PS2M (As shown in the screen shots). Hopefully somebody has some luck with these.

File examples can be downloaded from HERE;

Image
Image
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Image

Thanks in advance and hopefully we can get the ball rolling and make yet another great Spidey game fully rippable!

Eccy;
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [REQUEST] Playstation 2: Spider-Man (2002) .PS2

Post by aluigi »

Please don't post huge images like those.
If you want to post them, make the screenshot (ALT-STAMP suggested instead of STAMP), edit it to keep only the hex data and offsets without all the rest, display just some lines and not all those contained in the window and then upload it.
Big4Rig
Posts: 9
Joined: Mon Nov 21, 2016 1:51 am

Re: [REQUEST] Playstation 2: Spider-Man (2002) .PS2

Post by Big4Rig »

It would be easier to download the PC version of the game rather than mess around with the PS2 version. You can extract the .PCMESH models with their original skeleton and boneweights using Mariokart64n's 3DS Max script. If you don't have access to 3DS Max I can send you the models, just PM me if you need to.

http://forum.xentax.com/viewtopic.php?f=16&t=11809
Ecelon
Posts: 14
Joined: Sun Nov 12, 2017 7:42 am

Re: [REQUEST] Playstation 2: Spider-Man (2002) .PS2

Post by Ecelon »

aluigi wrote:Please don't post huge images like those.
If you want to post them, make the screenshot (ALT-STAMP suggested instead of STAMP), edit it to keep only the hex data and offsets without all the rest, display just some lines and not all those contained in the window and then upload it.


Sorry bout that mate, I will definitely crop screencaps from now on.

Big4Rig wrote:It would be easier to download the PC version of the game rather than mess around with the PS2 version. You can extract the .PCMESH models with their original skeleton and boneweights using Mariokart64n's 3DS Max script. If you don't have access to 3DS Max I can send you the models, just PM me if you need to.

http://forum.xentax.com/viewtopic.php?f=16&t=11809


I didn't know there was a PC version of the game, until you mentioned it. Thanks mate, I'll have to keep that in mind in the future. As for 3DS Max, I do have it, just not installed and I really don't care to install it atm. Thanks though XD