Nioh lnk format [and .mdl, .dat., .gt1, col, trm,tdp, trr]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Nioh lnk format [and .mdl, .dat., .gt1, col, trm,tdp, trr]

Post by jmgg »

Is it possible to extract the lnk format?
Last edited by jmgg on Tue Nov 14, 2017 9:00 pm, edited 1 time in total.
shadow_lonely
Posts: 216
Joined: Mon Oct 06, 2014 3:30 am

Re: Nioh lnk format

Post by shadow_lonely »

aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Nioh lnk format

Post by aluigi »

jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Re: Nioh lnk format

Post by jmgg »

Thanks shadow_lonely & Aluigi!
the script extracts several files. I believe that the models are in the mdl extension. Here are several files of some extensions.
Last edited by jmgg on Tue Nov 14, 2017 9:01 pm, edited 1 time in total.
zaramot
Posts: 51
Joined: Mon Sep 01, 2014 7:19 pm

Re: Nioh lnk format

Post by zaramot »

Looks like a common KOEI format. Steven's gas machine might support it quite soon. I recommend you to check it sometimes, otherwise I think I'll make model import script, after some time (game have nice armors, and for me it's everything I need to be interested xD)

Image
Shiiiron
Posts: 5
Joined: Fri Aug 19, 2016 5:00 pm

Re: Nioh lnk format

Post by Shiiiron »

hey everyone,
anybody have a converter or something to convert the .mdl, .dat., .gt1, col, trm,tdp, trr etc that are extracted with alugis bms script?
lokovo
Posts: 4
Joined: Mon Jan 14, 2019 2:04 am

Re: Nioh lnk format

Post by lokovo »

hi everyone
This script is incomplete I do not have enough files. Maybe it's overwritten or missing. I can not find the main characters. Okatsu is the example. I checked it with 3d ripper and found out that there was no texture for Okatsu
lokovo
Posts: 4
Joined: Mon Jan 14, 2019 2:04 am

Re: Nioh lnk format [and .mdl, .dat., .gt1, col, trm,tdp, trr]

Post by lokovo »

@echo off
For %%a in (*.gt1) do ffsnt.exe "%%a"
Exit

I looked into all .gt1 files, but there were no Okats textures, as well as a lot of other characters