this is the script i used :
Code: Select all
get sSize asize
for
math I + 1
log memory_file 0 0
get rwType long
set fName string I
string fName + "_"
get sectSize long
get rwVersion long
savepos sectOffset
if rwType != 1814
string fName + rwType
string fName + .UNK
log fName sectOffset sectSize
else
log memory_file sectOffset sectSize
endif
if rwType == 1814
get headerSize long memory_file
savepos headerStart memory_file
get nameSize long memory_file
get rwName string memory_file
string fName + rwName
strlen fNameLen rwName
math nameSize - fNameLen
math nameSize - 1
goto nameSize memory_file SEEK_CUR
goto 16 memory_file SEEK_CUR
get rwID_Size long memory_file
get rwID string memory_file
if rwID == "rwID_TEXDICTIONARY"
string fName - .txd #subtract extension for debug
string fName - .TXD
string fName + .txd
elif rwID == "rwaID_WAVEDICT"
string fName - .rws
string fName - .RWS
string fName + .rws
elif rwID == "rwID_WORLD"
string fName - .bsp
string fName - .BSP
string fName + .bsp
elif rwID == "TextStringDict"
string fName - .txl
string fName - .TXL
string fName + .txl
elif rwID == "rwID_CLUMP"
string fName - .dff
string fName - .DFF
string fName + .dff
elif rwID == "rwID_HANIMANIMATION"
string fName - .anm
string fName - .ANM
string fName + .anm
elif rwID == "SCRIPT"
string fName - .ai
string fName - .AI
string fName + .ai
elif rwID == "TEXT"
string fName + .TEXT
elif rwID == "rwID_2DFONT"
string fName - .fnt
string fName - .FNT
string fName + .fnt
elif rwID == "KFset"
string fName - .lpa
string fName - .LPA
string fName + .lpa
#DEBUGELSE
else
string fName + "."
string fName + rwID
endif
goto headerStart memory_file SEEK_SET
goto headerSize memory_file SEEK_CUR
get fSize long memory_file
savepos fOffset memory_file
log fName fOffset fSize memory_file
endif
goto sectSize 0 SEEK_CUR
savepos checkPos
if checkPos == sSize
Print "Files Extracted: %i%"
cleanexit
endif
next
the game engine is render were plz help
thank you