Help with a Font texture

Textures, recreate headers, conversions, algorithms and parsing of image files
Eldinen
Posts: 10
Joined: Fri Apr 28, 2017 10:48 am

Help with a Font texture

Post by Eldinen »

These are the texture fonts:

So far I have seen:
the first 1208 bytes are the table information, I guess the information of each char.
Then, from position 1208 until 1236, its a Texture header, where the raw texture starts.

The value in the position 1224 its the size of the raw texture I guess.

The thing is, I cannot see it well with a texture viewer, so I ask if someone can help me, you know, 4 eyes see better than 2 eyes hehe.


Both fonts are from a PSP game.

Thanks in advance!

EDIT: Fixed, I solved the issue
Last edited by Eldinen on Wed Nov 01, 2017 5:14 pm, edited 1 time in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Help with a Font texture

Post by aluigi »

Eldinen wrote:Both fonts are from a PSP game.
Often it's useful to know the name of the game
Eldinen
Posts: 10
Joined: Fri Apr 28, 2017 10:48 am

Re: Help with a Font texture

Post by Eldinen »

I have solved the issue at the end using TiledGGD, thank you!