Using another QuickBMS script I've managed to convert all the .tex files from Tales of Xillia to .DDS files, but they're a bit messed up to say the least.
Initially they look like this:
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But if I open them up in texturefinder, change the Type to DX2 (for a few images its DX1 it seems) and then the shift to 1 I can get them looking correct.
Ie:
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Is it possible to write a BMS script to automate this at all? theres roughly 6k files to convert and doing them 1by1 would take forever otherwise.
The format doesn't need to change at all, though kicking them out as PNG's with their original transparency would be ideal, I don't know how much more complicated that'd be.
I'm also unsure how anyone would be able to detect if its DX1 or DX2 and output accordingly (and tbh I'm not really sure the difference, I assume DX1 doesn't have an alpha channel?).
If this is possible I should be able to do the same thing to Tales of Vesperia and Tales of Xillia 2s textures in order to make them viewable and less fuzzy (of course edited script based on the necessary shift amount).