.ark files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
everlast
Posts: 17
Joined: Thu Aug 14, 2014 11:08 am

.ark files

Post by everlast »

Hello - i trying to understand these files,but.. I can extract textures and audio files, but can't extract 3d models. Also i can edit the textures and audio, but only with the same or smaller size files.Can someone help me to figure out these files. Thank you in advance and sorry for my bad english.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: .ark files

Post by Ekey »

If you want to help you need fill in the form as it should!

1) App/Game Name
2) Upload samples
everlast
Posts: 17
Joined: Thu Aug 14, 2014 11:08 am

Re: .ark files

Post by everlast »

Ekey wrote:If you want to help you need fill in the form as it should!

1) App/Game Name
2) Upload samples


Sorry. It's my first post. I try to attached file but is too big i thing.I'll try to fix my topic,thank you :)
The game is Virtual Pool 4 and here is the example file : http://www41.zippyshare.com/v/9344680/file.html
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: .ark files

Post by Ekey »

Code: Select all

# Virtual Pool 4 (ARK format)
#
# Written by Ekey (h4x0r)
# script for QuickBMS http://quickbms.aluigi.org

goto 0x18
get FILES long

for i = 0 < FILES
    get NAME string

    do
     savepos TEMP
     get DUMMY byte
    while DUMMY == 0xFE

    goto TEMP
   
    get OFFSET long
    get SIZE long
    log NAME OFFSET SIZE
next i
everlast
Posts: 17
Joined: Thu Aug 14, 2014 11:08 am

Re: .ark files

Post by everlast »

Thank you very much Ekey. All the best!!! Ohh and sorry,but if you have some time, can you tell me - can i repack these files again in .ark file?
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: .ark files

Post by Ekey »

QuickBMS support reimporting files back. Read section 3 in QuickBMS readme
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: .ark files

Post by aluigi »

In case of problems there is a thread about reimporting:
viewtopic.php?f=4&t=22
everlast
Posts: 17
Joined: Thu Aug 14, 2014 11:08 am

Re: .ark files

Post by everlast »

Hi Ekey and aluigi.
I use the Ekey script, but i can't use the extracted files, because they are unusable. The 3d files are ".dae" and textures are ".tga" I try to change the extentions , but no luck. I am sure the textures are ".DDS", because i can extract them with other software and if i see them with HxD i see they are ".DDS" Can't see what are the 3d files, but can't open them. This is the extracted examples:example If you can help me, thanks in advance.
Teancum
Posts: 94
Joined: Mon Sep 22, 2014 5:13 pm

Re: .ark files

Post by Teancum »

.DAE files can usually be opened in 3DS Max, Maya, or Blender
everlast
Posts: 17
Joined: Thu Aug 14, 2014 11:08 am

Re: .ark files

Post by everlast »

Teancum wrote:.DAE files can usually be opened in 3DS Max, Maya, or Blender

But these .dae files i can't open them with 3ds max,Maya,Blender and etc.