Reload (2015) *.rld

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Reload (2015) *.rld

Post by AlphaTwentyThree »

http://*USE_ANOTHER_FILEHOSTING*/03661cb ... samples.7z
Can somebody make something of the game-specific archive format? I guess it's xor'ed?
Thanks for your help!
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Reload (2015) *.rld

Post by AlphaTwentyThree »

Hm, nobody? :\
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Reload (2015) *.rld

Post by aluigi »

http://aluigi.org/papers/bms/others/reload.bms

The script is a bit slow because the lzss compression is 100% bms language.

I have found that Xmath is lot slower than Math :)
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Reload (2015) *.rld

Post by AlphaTwentyThree »

Sorry for the late post. The file sizes of the extracted files are wrong. Here's a sample archive containing the sounds: http://*USE_ANOTHER_FILEHOSTING*/249996b ... 40c4/12.7z
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Reload (2015) *.rld

Post by aluigi »

Fixed, the problem was caused by the non-compressed chunks that have a compressed size of 0
Thanks a lot for the report
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Reload (2015) *.rld

Post by AlphaTwentyThree »

Thanks a lot! :)