Hiey everyone,
Could somebody write a script to extract the WBK archive of this game please?
The header is identified by WAVEBK11 and you can see the filenames in a hex editor.
Link: https://mega.co.nz/#!Bc4w3QyS!UryxhVaVl ... 9wbY4QkpSQ
Thanks in advance.
Spider-Man 2 (Xbox) *.WBK
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Spider-Man 2 (Xbox) *.WBK
Last edited by Mygoshi on Fri Feb 19, 2021 2:06 pm, edited 2 times in total.
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Re: Spider-Man 2 (Xbox) *.WBK
http://aluigi.org/papers/bms/others/wavebk_wbk.bms
I know that you are lazy so the script automatically adds also a RIFF header to the files.
If you want to reimport them I suggest you to remove this feature by setting ADD_RIFF_HEADER to 0.
I think the files are all stereo.
I know that you are lazy so the script automatically adds also a RIFF header to the files.
If you want to reimport them I suggest you to remove this feature by setting ADD_RIFF_HEADER to 0.
I think the files are all stereo.
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Re: Spider-Man 2 (Xbox) *.WBK
It works, thanks.
Last edited by Mygoshi on Fri Feb 19, 2021 2:06 pm, edited 2 times in total.
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Re: Spider-Man 2 (Xbox) *.WBK
Could you also do it for the PS2 version please? The files are named "SOUNDS.WBK" but it's originally "SOUNDS.PAK"
Link to the filecutted files: https://mega.nz/#!C1lTWYZQ!5ttyFyM8Sp-y ... nfVQpWfCLk
https://mega.nz/#!CtdTkSYY!vlyG3tc6G4EA ... fMiAiRKm6w
Thanks!
Link to the filecutted files: https://mega.nz/#!C1lTWYZQ!5ttyFyM8Sp-y ... nfVQpWfCLk
https://mega.nz/#!CtdTkSYY!vlyG3tc6G4EA ... fMiAiRKm6w
Thanks!
Last edited by Mygoshi on Fri Feb 19, 2021 2:07 pm, edited 1 time in total.
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Re: Spider-Man 2 (Xbox) *.WBK
Code: Select all
goto 0x18
get BASE_OFF long
goto 0x258
for
getdstring NAME 0x20
if NAME == ""
break
endif
get OFFSET long
get SIZE long
math OFFSET + BASE_OFF
string NAME + "."
log NAME OFFSET SIZE
next