Tom & Jerry House Trap RESOURCE.RES
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Re: Tom & Jerry House Trap RESOURCE.RES
Thanks for the script aluigi it also helped me
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Re: Tom & Jerry House Trap RESOURCE.RES
I tried the script with the usa and pal version of the game, but it doesn't work.
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Re: Tom & Jerry House Trap RESOURCE.RES
Please upload/link that resource.res for analysis.
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Re: Tom & Jerry House Trap RESOURCE.RES
First use this script for generating a new archive without the Playstation ISO layer:
http://aluigi.org/bms/ps1_disk_chunks.bms
Then use this script for extracting the files:
One of the files (0000003a.dat) is invalid because the reported size is bigger than the archive, it may be related to the size referred to the disk (the original file you provided) instead of the generated archive.
Anyway probably other files may be affected too, I don't know. The "good" thing is that it affects the size on "more", so you may find additional data after the original file.
http://aluigi.org/bms/ps1_disk_chunks.bms
Then use this script for extracting the files:
Code: Select all
get MAX_SIZE asize
for
get OFFSET long
if OFFSET == 0
break
endif
get SIZE long
math OFFSET * 0x800
xmath TMP "OFFSET + SIZE"
if TMP u> MAX_SIZE
xmath SIZE "MAX_SIZE - OFFSET"
endif
log "" OFFSET SIZE
next
One of the files (0000003a.dat) is invalid because the reported size is bigger than the archive, it may be related to the size referred to the disk (the original file you provided) instead of the generated archive.
Anyway probably other files may be affected too, I don't know. The "good" thing is that it affects the size on "more", so you may find additional data after the original file.
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- Posts: 35
- Joined: Sat May 08, 2021 2:07 am
Re: Tom & Jerry House Trap RESOURCE.RES
Thanks, it worked, the problem is that inside I found .dat. .txt and .sfx files, unfortunately the script does not work with these.
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- Posts: 35
- Joined: Sat May 08, 2021 2:07 am
Re: Tom & Jerry House Trap RESOURCE.RES
I believe the .dat is used to open the .txt, which is actually not a simple text file.