Hey everyone,
This time I would like to extract the .PAK bigfile of Spider-Man 3 (PS2).
Samples: (expired)
Any help is appreciated.
Thanks!
Spider-Man 3 (PS2) *.PAK
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Spider-Man 3 (PS2) *.PAK
Last edited by Mygoshi on Thu Feb 18, 2021 10:37 pm, edited 2 times in total.
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Re: Spider-Man 3 (PS2) *.PAK
Invalid link.
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Re: Spider-Man 3 (PS2) *.PAK
Whut? Sorry, fixed the link.
Last edited by Mygoshi on Thu Feb 18, 2021 10:38 pm, edited 2 times in total.
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Re: Spider-Man 3 (PS2) *.PAK
http://aluigi.org/papers/bms/others/igp_pak.bms
This time you are lucky, the output files are just FSB and FEV
This time you are lucky, the output files are just FSB and FEV
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Re: Spider-Man 3 (PS2) *.PAK
Thanks!
Last edited by Mygoshi on Thu Feb 18, 2021 10:39 pm, edited 2 times in total.
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Re: Spider-Man 3 (PS2) *.PAK
Oh it's so amazing they are directly playable.
Last edited by Mygoshi on Thu Feb 18, 2021 10:39 pm, edited 2 times in total.
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Re: Spider-Man 3 (PS2) *.PAK
WAAAAAAAW
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Re: Spider-Man 3 (PS2) *.PAK
Sorry?
Last edited by Mygoshi on Thu Feb 18, 2021 10:39 pm, edited 2 times in total.
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Re: Spider-Man 3 (PS2) *.PAK
Yeah just kidding.
Anyway regarding fsbext, it has a special option that allow to work it even on raw archives.
Basically it scans the whole raw file extracting all the FSB archives stored.
It's totally useless in this case because we have the full script but it's just a curiosity to know in case no scripts are available.
The option is -o -1, for example: fsbext -l -o -1 file.raw
Anyway regarding fsbext, it has a special option that allow to work it even on raw archives.
Basically it scans the whole raw file extracting all the FSB archives stored.
It's totally useless in this case because we have the full script but it's just a curiosity to know in case no scripts are available.
The option is -o -1, for example: fsbext -l -o -1 file.raw
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Re: Spider-Man 3 (PS2) *.PAK
Thank you for the info!