Could anyone help me to extract the text of this game, it's done in Unity 4. Most games made in Unity, the texts are located within the "resources.assets", but this is in "Main Data". Someone please help me, because I really want to translate this game, but I can not edit them and make the repack. I opened the file with notepad and found some of the game menu texts, but most are encrypted or compressed, I think. Sorry any hassle, but is that this game is a priority in my translations community. I tried using the quickbms, but as the file has no extension, the error of the tool.
Below you can find the file link:
https://mega.co.nz/#!70cnRLQK!4Ve1qss03lnu7IlGm1oBsgcRFpinvs7rY5ETLtJEgso
Text File The Forest game [Help]
-
- Posts: 176
- Joined: Tue Sep 30, 2014 5:59 pm
Re: Text File The Forest game [Help]
Here, I have not tried because the game is not!
Code: Select all
# extract Unity engine *.assets files
get EXT extension
if EXT == "resS" # no TOC -> scan
cleanexit
endif
endian big
get FSIZE asize
goto 0xc
get BIAS long
if BIAS != 0 # var1
endian little
goto 0x28
get FILES long
else # var2
goto 0
get INFOSIZE long
get INFO long # actually file size
math INFO -= INFOSIZE
math INFO += 0x15
goto INFO
endian little
get FILES long
endif
for i = 1 <= FILES
set SKIP 0
set EXT ""
set FNAME ""
set WNAME ""
get FID long
get OFFSET long
math OFFSET += BIAS # zero in var2
get SIZE long
get TYPE long
get DUMMY long # same as TYPE (?)
savepos MYOFF
callfunction distTYPE 1
if SKIP == 0
if EXT = ""
set EXT "."
string EXT += TYPE
endif
get FOLDERNAME basename
string FOLDERNAME += "/"
if FNAME == ""
get FNAME basename
string FNAME += "_"
string FNAME += FID
endif
string FNAME += EXT
set WNAME FOLDERNAME
string WNAME += FNAME
if FID == FILES # probably not needed, just a precaution
get SIZE asize
math SIZE -= OFFSET
endif
log WNAME OFFSET SIZE
endif
goto MYOFF
next i
startfunction distTYPE
if TYPE == 1
elif TYPE == 2
elif TYPE == 3
elif TYPE == 4
elif TYPE == 5
elif TYPE == 6
elif TYPE == 7
elif TYPE == 8
elif TYPE == 9
elif TYPE == 10
elif TYPE == 11
elif TYPE == 12
elif TYPE == 13
elif TYPE == 14
elif TYPE == 15
elif TYPE == 16
elif TYPE == 17
elif TYPE == 18
elif TYPE == 19
elif TYPE == 20
elif TYPE == 21
callfunction getname 1
set EXT ".mat"
elif TYPE == 23
elif TYPE == 26
elif TYPE == 28
callfunction getname 1
set EXT ".tex"
elif TYPE == 33
elif TYPE == 43
callfunction getname 1
elif TYPE == 48
callfunction getname 1
set EXT ".shader"
goto OFFSET
get SIZE long
math OFFSET += 4
elif TYPE == 49 # ingame movies/xml/backgrounds
callfunction getname 1
callfunction getType 1
elif TYPE == 54
elif TYPE == 64
elif TYPE == 65
elif TYPE == 74
callfunction getname 1
set EXT ".ani"
elif TYPE == 82
elif TYPE == 83 # can be empty (some pointer maybe)
callfunction getname 1
set TEST SIZE
math TEST -= 0x18
if TEST == 0
set SKIP 1
else
math OFFSET += 0x10
goto OFFSET
get SIZE long
savepos OFFSET
getDstring TYPE2 3
if TYPE2 == "RIF"
set EXT ".wav"
elif TYPE2 == "Ogg"
set EXT ".ogg"
elif TYPE2 == "ID3"
set EXT ".mp3"
else
goto OFFSET
get TYPE2 byte
if TYPE2 == 0xff
set EXT ".mp3"
endif
endif
endif
elif TYPE == 89
callfunction getname 1
elif TYPE == 96
elif TYPE == 108
elif TYPE == 111
elif TYPE == 115
callfunction getname 1
elif TYPE == 123
elif TYPE == 128
callfunction getname 1
set EXT ".ttf"
elif TYPE == 131
elif TYPE == 135
elif TYPE == 150
elif TYPE == 152
callfunction getname 1
math OFFSET += 0x10
math SIZE -= 0x10
set EXT ".ogm"
elif TYPE == 159
callfunction getname 1
elif TYPE == 198
elif TYPE == 199
elif TYPE == 3584 # last file
else
endif
endfunction
startfunction getname
goto OFFSET
get NAMEL long
set TEST NAMEL
math TEST %= 4
if TEST != 0 # round to next 4byte
math NAMEL /= 4
math NAMEL += 1
math NAMEL *= 4
endif
getDstring FNAME NAMEL
savepos NBIAS
math NBIAS -= OFFSET
math OFFSET += NBIAS
math SIZE -= NBIAS
endfunction
startfunction getType
goto OFFSET
get DUMMY long
get TYPE long
if TYPE == 0x6d783f3c
math OFFSET += 4
set SIZE DUMMY
set EXT ".xml"
elif TYPE == 0x474e5089
math OFFSET += 4
set SIZE DUMMY
set EXT ".png"
endif
endfunction
-
- Posts: 1193
- Joined: Sun Aug 17, 2014 7:27 pm
-
- Posts: 3
- Joined: Wed Feb 18, 2015 1:01 am
Re: Text File The Forest game [Help]
##ponaromixxx
From what I saw, this script is to extract the .assets the game. I managed to extract the resource.assets, however, files with extension .text are still encrypted; unable to extract the MainData, which if I remember correctly is where the game's texts are. As I said, this game is a priority in my translations community.
From what I saw, this script is to extract the .assets the game. I managed to extract the resource.assets, however, files with extension .text are still encrypted; unable to extract the MainData, which if I remember correctly is where the game's texts are. As I said, this game is a priority in my translations community.