Wwise vorb chunk

Codecs, formats, encoding/decoding of game audio, video and music
spider91
Posts: 233
Joined: Sun Aug 24, 2014 5:26 pm

Wwise vorb chunk

Post by spider91 »

Hi. I'm trying to translate Enslaved - Odyssey to the West voices to my language and game uses wwise vorbis. When i try to change ingame voices (obviously encoded with wwise sdk) they are muted and even text dissapear. I've tryied to change only vorb and data chunk on files and it worked with another files from the game. But wwise sdk 2010 (needed version of codebooks) provides files with vorb chunk with 0x2A length and game seems to be set on vorb with 0x34 length. Is there any way to transform 0x2A vorb chunk to 0x34 manually or bms script?

Here is an examle of original file and file encoded with wwise sdk:

https://mega.co.nz/#!EpBmQZ6a!O_rlG0TXD ... WRdsBJAkGE