My AutoIt source codes

How to translate the files of a game
MerlinSVK
Posts: 165
Joined: Wed Aug 13, 2014 10:00 am

Re: My AutoIt source codes

Post by MerlinSVK »

A Story About My Uncle is supported. Use unreal_loc_int_export.au3 and unreal_loc_int_import.au3
binlv1
Posts: 54
Joined: Sat Apr 15, 2017 9:00 am

Re: My AutoIt source codes

Post by binlv1 »

Image

I used unreal_loc_int_import_INT_unicode and encountered an error?
Sajjad_Rahim
Posts: 64
Joined: Sat Jan 10, 2015 10:03 am

Re: My AutoIt source codes

Post by Sajjad_Rahim »

binlv1 wrote:Image

I used unreal_loc_int_import_INT_unicode and encountered an error?


but those files in same folder
binlv1
Posts: 54
Joined: Sat Apr 15, 2017 9:00 am

Re: My AutoIt source codes

Post by binlv1 »

Sajjad_Rahim wrote:
binlv1 wrote:Image

I used unreal_loc_int_import_INT_unicode and encountered an error?


but those files in same folder

thank you~
binlv1
Posts: 54
Joined: Sat Apr 15, 2017 9:00 am

Re: My AutoIt source codes

Post by binlv1 »

Has anyone help me edit this file, as it does not is .SoundNodeWave
Image
hnnewgames
Posts: 148
Joined: Sat Dec 16, 2017 8:58 pm

Re: My AutoIt source codes

Post by hnnewgames »

Can someone edit the judgedredd_dvsd_export and judgedredd_dvsd_import script to extract all the text from the game The Simpsons Game (PS2)
Ogoshi
Posts: 72
Joined: Fri Oct 09, 2015 1:41 am

Re: My AutoIt source codes

Post by Ogoshi »

Hi guys, anyone can update that tool: viewtopic.php?f=12&t=4896&hilit=Oxenfree for Spanish language? I need only that language for export. Ty!
hnnewgames
Posts: 148
Joined: Sat Dec 16, 2017 8:58 pm

Re: My AutoIt source codes

Post by hnnewgames »

Swuforce, your Age of Booty script for .BIN files works on Shinobido Tales of the Ninja for PSP but does not extract all the text. You could modify your script and release it to Shinobido: Tales of the Ninja PSP? Thank you! :)
Bonjour
Posts: 12
Joined: Sat Sep 16, 2017 7:25 am

Re: My AutoIt source codes

Post by Bonjour »

Hi swuforce, I get an error when I use Nioh.

Image
hnnewgames
Posts: 148
Joined: Sat Dec 16, 2017 8:58 pm

Re: My AutoIt source codes

Post by hnnewgames »

swuforce, your tool for Resident Evil 4 does not work on the NGC and Wii version.
I created a topic with the files. I would appreciate it if one day you would create a tool for them.
http://zenhax.com/viewtopic.php?f=12&t=8174
sergop
Posts: 125
Joined: Mon Jul 31, 2017 2:28 am

Re: My AutoIt source codes

Post by sergop »

Can you update ur cryxml_import.au3? I get this errors. The game is Ryse Son of Rome.
gamemazahist
Posts: 4
Joined: Fri Feb 28, 2020 8:39 am

Re: My AutoIt source codes

Post by gamemazahist »

FinalFantasyIII_IV_import
#include <File.au3> not exist

add force encoding ansi1251 for all eureka_ msd (double encoding)
(a small hack to get around the problem with Cyrillic encoding, by replacing glyphs in the font)

standart script utf8 or ansi1251 > game
https://i.imgur.com/f9RfzJP.png
https://skr.sh/s1LrgtBN1Ff
https://skr.sh/s1LXnbUuDrs


forced 1251 > game
https://i.imgur.com/JuvftTZ.png
https://skr.sh/s1LrIZL4C7Z
https://skr.sh/s1LYOO09wx4

normal working script look this
https://i.imgur.com/b73SSPP.png


example text: вернётся! Прыгаем!
Last edited by gamemazahist on Wed Mar 25, 2020 10:50 am, edited 1 time in total.
gamemazahist
Posts: 4
Joined: Fri Feb 28, 2020 8:39 am

Re: My AutoIt source codes

Post by gamemazahist »

is it possible to add cli for FinalFantasy tools?
a lot of time is lost because of this
gamemazahist
Posts: 4
Joined: Fri Feb 28, 2020 8:39 am

Re: My AutoIt source codes

Post by gamemazahist »

since the game uses shift-jis for dialogs (since there are no Chinese characters in ansi1252) and forced utf8 is used for the menu and other things (eureka_ * .msd)
then when exporting, when displayed in the same encoding, not all characters are displayed correctly, the same when inserted into the game.

as it should be: (Chinese character - encoding error)
https://skr.sh/s1OLzdLqeVI

as it should be right:
https://skr.sh/s1O3pgB1doD

https://i.imgur.com/3XkWCPQ.png
https://i.imgur.com/dhaukC5.png

to import the same thing.
If you import the script into utf8, then almost everything is normal, since it correctly displays correctly in the game for both dialogs and menus.
but if you need to import the script into utf8 as in my case, it’s normal in the dialogs, except for the eureka_ files for which you need to use forced cp1251 since the game displays them in forced utf8 (in which the Cyrillic alphabet for some reason does not work)

in other words
therefore, you need to import too, if one encoding is utf8 then there will be no problems, if in different encodings (I have this forced duble encoding cp1251 for eureka_ files I will have to suffer
the utility does not take into consider what is needed for eureka_ files, it is necessary to force utf8, since the game takes into consider only it, but also that I still need to force cp1251, since the game does not use extended utf8 characters for eureka_ files

It’s also very inconvenient to manually adjust the script text to fit the screen width using <lf> manually.
Need another utility to automatically fix dialogs
maximum 3 lines per dialogue, as well as the text length of one line, and the text length of the entire dialogue
IkuTronHD
Posts: 2
Joined: Wed Dec 11, 2019 5:39 pm

Re: My AutoIt source codes

Post by IkuTronHD »

I have a problem with the arcana heart 3 export, and it is that it does not export everything, and it shows if you look for some victory phrases from Aino.

For example in that text.
The phrase is not in the exported txt.:
Image

Note: That pass in text_en.tdf.
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: My AutoIt source codes

Post by cih99 »

sergop wrote:Can you update ur cryxml_import.au3? I get this errors. The game is Ryse Son of Rome.




has been decoded
alperrenkli
Posts: 4
Joined: Thu Apr 28, 2022 12:31 pm

Re: My AutoIt source codes

Post by alperrenkli »

ps2 god of war 2

hello, for god of war 2, I need a program that opens and closes the wad file exactly, can you help me with that?


god of war 2 R_PERM.WAD distressed


swuforce friend can you help me god of war 1 i was able to translate it perfectly god of war 2 bms or sprit negative


Image
sasakimika
Posts: 31
Joined: Tue Aug 13, 2019 2:00 am

Re: My AutoIt source codes

Post by sasakimika »

I try modern combat 4 tool to extract text game modern combat 3. Tool can extract text but when i use input tool it gives error
Please help me
Image