CHRONICLES OF SEALING GODS .zpk file
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Re: CHRONICLES OF SEALING GODS .zpk file
aluigi wrote:http://aluigi.org/papers/bms/others/zlpack_0002.bms
it works fine but how can i import it ???
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Re: CHRONICLES OF SEALING GODS .zpk file
Ok i got it. Thanks aluigi so much
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Re: CHRONICLES OF SEALING GODS .zpk file
They are not archives so I can't help.
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Re: CHRONICLES OF SEALING GODS .zpk file
Can you decrypt its? Its contain text strings
and did you see *.FON file ?? I can't edit FON files of this game although i tried many ways with many font softwares
and did you see *.FON file ?? I can't edit FON files of this game although i tried many ways with many font softwares
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Re: CHRONICLES OF SEALING GODS .zpk file
there is nothing encrypted.
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Re: CHRONICLES OF SEALING GODS .zpk file
What do you think about files in TKD extracted folder?
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Re: CHRONICLES OF SEALING GODS .zpk file
Very small files, less than 1kb.
The fonts are probably 8 or 16bit uncompressed bitmaps because with a hex editor it's possible to see some sort of pictures.
Other big files are ZMP and some ZAF but I don't know what they are, probably graphics stuff.
The rest is just TGA, JPG and WAV... easy.
The fonts are probably 8 or 16bit uncompressed bitmaps because with a hex editor it's possible to see some sort of pictures.
Other big files are ZMP and some ZAF but I don't know what they are, probably graphics stuff.
The rest is just TGA, JPG and WAV... easy.
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Re: CHRONICLES OF SEALING GODS .zpk file
Can you teach me how to edit font file?
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Re: CHRONICLES OF SEALING GODS .zpk file
The problem is that I have no experience with graphic files. I simply opened the file with a hex editor
Try to post the sample files in the Graphics section.
Try to post the sample files in the Graphics section.
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Re: CHRONICLES OF SEALING GODS .zpk file
Ok thanks you so much.
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Re: CHRONICLES OF SEALING GODS .zpk file
I would like to take a look but I'd rather not download a 550MB file if I can avoid it. As Luigi said make a thread in the Graphics section and post some samples, I'll see if I can help.
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Re: CHRONICLES OF SEALING GODS .zpk file
I have attached a FON file.
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Re: CHRONICLES OF SEALING GODS .zpk file
The format seems to have the magic 0x00004DC5, and then it keeps going like this for each character:
short - an incrementing number, just a sort of character counter
byte - width
byte - height
And then 0x100 bytes that are the graphics data for that character. The width and height always seem to both be 0x10 (so the first may be height and the second width, I can't tell), and 0x10 * 0x10 = 0x100 which means that the pixel data is 8bpp (8 bits or 1 byte per pixel).
I checked it out quickly in TiledGDD, I've attached the result. Is that what the characters should look like? Ignore the colours, the background should be black and the characters white.
As far as I know there is no simple way to convert images with QuickBMS, so if this is correct I can make my own program to convert it.
short - an incrementing number, just a sort of character counter
byte - width
byte - height
And then 0x100 bytes that are the graphics data for that character. The width and height always seem to both be 0x10 (so the first may be height and the second width, I can't tell), and 0x10 * 0x10 = 0x100 which means that the pixel data is 8bpp (8 bits or 1 byte per pixel).
I checked it out quickly in TiledGDD, I've attached the result. Is that what the characters should look like? Ignore the colours, the background should be black and the characters white.
As far as I know there is no simple way to convert images with QuickBMS, so if this is correct I can make my own program to convert it.
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Re: CHRONICLES OF SEALING GODS .zpk file
puggsoy wrote:The format seems to have the magic 0x00004DC5, and then it keeps going like this for each character:
short - an incrementing number, just a sort of character counter
byte - width
byte - height
And then 0x100 bytes that are the graphics data for that character. The width and height always seem to both be 0x10 (so the first may be height and the second width, I can't tell), and 0x10 * 0x10 = 0x100 which means that the pixel data is 8bpp (8 bits or 1 byte per pixel).
I checked it out quickly in TiledGDD, I've attached the result. Is that what the characters should look like? Ignore the colours, the background should be black and the characters white.
As far as I know there is no simple way to convert images with QuickBMS, so if this is correct I can make my own program to convert it.
Can you help me edit font to support unicode strings ? Ex: ă,â,ê,đ,ắ,ằ,ẳ,....
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Re: CHRONICLES OF SEALING GODS .zpk file
Aluigi can you help me edit TKD file in TKD folder ???
I tried to edit with notepad++, but...
http://i.imgur.com/eDtIzSu.png
I tried to edit with notepad++, but...
http://i.imgur.com/eDtIzSu.png
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Re: CHRONICLES OF SEALING GODS .zpk file
hex editor
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Re: CHRONICLES OF SEALING GODS .zpk file
aluigi wrote:hex editor
But it displays not match. I think this is about string length