Minecraft (Xbox 360) [.grf]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
tgog
Posts: 2
Joined: Wed Feb 04, 2015 10:30 pm

Minecraft (Xbox 360) [.grf]

Post by tgog »

Really not sure if this belongs here or under savegames.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Minecraft (Xbox 360) [.grf]

Post by aluigi »

I don't know what compression algorithm is used at offset 0x13 or 0x14.
tgog
Posts: 2
Joined: Wed Feb 04, 2015 10:30 pm

Re: Minecraft (Xbox 360) [.grf]

Post by tgog »

How would I go about figuring this out then?

Also I know this file contains the follow words. Does this help at all?

MapOptions
ApplySchematic
GenerateStructure
GenerateBox
PlaceBlock
PlaceContainer
PlaceSpawner
AddItem
AddEnchantment

enchantmentId
enchantmentLevel
itemId
quantity
food
health
filename
woekin_up
Posts: 2
Joined: Fri Feb 06, 2015 11:37 pm

Re: Minecraft (Xbox 360) [.grf]

Post by woekin_up »

using you're comtype_scan2.bms + comtype_scan2.bat tutorial 95.dmp is close to what we are looking for. Some is readable. words like function argument and variable is clearly visible.
woekin_up
Posts: 2
Joined: Fri Feb 06, 2015 11:37 pm

Re: Minecraft (Xbox 360) [.grf]

Post by woekin_up »

Also it creates some text, specifically "rule0", "rule1"..."rule11" "complete" "quantity".
the GRF file creates it in another file, However I believe it is in the GRF file.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Minecraft (Xbox 360) [.grf]

Post by aluigi »

95.dmp and 96.dmp are to be ignored, they are text-only algorithms that return ever human readable data :)