Nicktoons Unite .NTA

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
lemurboy12
Posts: 265
Joined: Fri Oct 17, 2014 2:57 am

Nicktoons Unite .NTA

Post by lemurboy12 »

lemurboy12
Posts: 265
Joined: Fri Oct 17, 2014 2:57 am

Re: Nicktoons Unite .NTA

Post by lemurboy12 »

I never got a response
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Nicktoons Unite .NTA

Post by aluigi »

No idea about this format.
dniel888
Posts: 9
Joined: Mon Dec 22, 2014 1:04 am

Re: Nicktoons Unite .NTA

Post by dniel888 »

here is partially description of the format:

Code: Select all

// header
char[8] Magic //"NTA-File"
short Version
short subVersion
int32 directories

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//chunk1 - directories table ???
DirectoryRecord[directories] directoryTable

struct DirectoryRecord
{
   char[0x40] directory
   int32 UNK //(2=uncompressed/1=compressed) ???
}

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//chunk2 - file names table
goto 0x1110 ( 0x10 (header) + 0x1100 (size of chunk1) )

int32 filesNum  //(max 500)
FileRecord[filesNum] filesTable
struct FileRecord
{
   char[0x40] filename
}

//size of this chunk = 500*0x40 + 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//chunk3 - offset table
goto 0x8E14 ( 0x10 (header) + 0x1100 (size of chunk1) +  0x4E24 (size of chunk2) )

OffsetRecord[filesNum] offsetTable
struct OffsetRecord
{
   int32 offset;
}

//size of this chunk = 500*4

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//chunk4 - UNK
goto 0x95E4