I extracted the .BIN from this game using the awesome bms script made by aluigi (http://zenhax.com/viewtopic.php?f=9&t=5172) and can figure out the files that are textures. These have the .zim extension and I found something using Texturefinder...
Could anyone take a look at the next samples for try to convert to a more conventional format? Thanks in advance!
2 different types. 4 and 8 bit. the pallette offset is different ofc. damn hammered my head on this 8 bit palette shuffle. but have the batch exporter.