I extracted the .BIN from this game using the awesome bms script made by aluigi (http://zenhax.com/viewtopic.php?f=9&t=5172) and can figure out the files that are textures. These have the .zim extension and I found something using Texturefinder...
Could anyone take a look at the next samples for try to convert to a more conventional format? Thanks in advance!
Resident Evil Dead Aim (.ZIM)
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Re: Resident Evil Dead Aim (.ZIM)
looks like tm2 data with custom header
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Re: Resident Evil Dead Aim (.ZIM)
Thanks Ace!
are the same settings in this program for the other textures? o.O
are the same settings in this program for the other textures? o.O
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Re: Resident Evil Dead Aim (.ZIM)
2 different types. 4 and 8 bit. the pallette offset is different ofc. damn hammered my head on this 8 bit palette shuffle. but have the batch exporter.
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Re: Resident Evil Dead Aim (.ZIM)
Thanks again episoder