[Android] Overhit .pak

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
godskin
Posts: 192
Joined: Sun Oct 04, 2015 2:27 am

[Android] Overhit .pak

Post by godskin »

Image

solution : need unpack
download 197 MB : https://drive.google.com/open?id=0B0b7s ... 0p0Nk5vUnc
aluigi
Site Admin
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Re: [Android] Overhit .pak

Post by aluigi »

It's a UE4 game with encrypted files (the script doesn't ask about the key due to a work-around for the game HIT)
Can you provide the big executable/lib?
godskin
Posts: 192
Joined: Sun Oct 04, 2015 2:27 am

Re: [Android] Overhit .pak

Post by godskin »

aluigi wrote:It's a UE4 game with encrypted files (the script doesn't ask about the key due to a work-around for the game HIT)
Can you provide the big executable/lib?


wait
godskin
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Re: [Android] Overhit .pak

Post by godskin »

aluigi
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Re: [Android] Overhit .pak

Post by aluigi »

godskin
Posts: 192
Joined: Sun Oct 04, 2015 2:27 am

Re: [Android] Overhit .pak

Post by godskin »



thank you very much
kismi0824
Posts: 4
Joined: Sun Sep 17, 2017 12:00 pm

Re: [Android] Overhit .pak

Post by kismi0824 »




Hi aluigi

overhit game open today so i try to unpack with script 0.4.10 but not working

can you help?
godskin
Posts: 192
Joined: Sun Oct 04, 2015 2:27 am

Re: [Android] Overhit .pak

Post by godskin »



game open beta script not work
hehe new file : https://drive.google.com/open?id=1UQflF ... 65Lk7vb8Yy
aluigi
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Re: [Android] Overhit .pak

Post by aluigi »

Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7
aedless
Posts: 3
Joined: Tue Nov 28, 2017 2:09 pm

Re: [Android] Overhit .pak

Post by aedless »

aluigi wrote:Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7


i unpack the pak files whoever i can not fint any txt files.
godskin
Posts: 192
Joined: Sun Oct 04, 2015 2:27 am

Re: [Android] Overhit .pak

Post by godskin »

aedless wrote:
aluigi wrote:Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7


i unpack the pak files whoever i can not fint any txt files.


lol you need .txt for what ??????????????

this forum "MODEL 3D" not "MOD HACK" forum
aluigi
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Re: [Android] Overhit .pak

Post by aluigi »

@godskin
This section of the forum is about EVERYTHING

@aedless
UE doesn't use text files, check bin, uassets and so on
aedless
Posts: 3
Joined: Tue Nov 28, 2017 2:09 pm

Re: [Android] Overhit .pak

Post by aedless »

i mean i want to translate this game ,i cannt find the language files from the upacked files.
aedless
Posts: 3
Joined: Tue Nov 28, 2017 2:09 pm

Re: [Android] Overhit .pak

Post by aedless »

i need import the uasset files into ue4 engine to find the locale files ?
Khassar
Posts: 1
Joined: Sun Mar 11, 2018 4:36 am

Re: [Android] Overhit .pak

Post by Khassar »

godskin wrote:
aedless wrote:
aluigi wrote:Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7


i unpack the pak files whoever i can not fint any txt files.


lol you need .txt for what ??????????????

this forum "MODEL 3D" not "MOD HACK" forum




can you show us how to extract models from uasset files? plz
66585857
Posts: 5
Joined: Fri Sep 21, 2018 8:12 am

Re: [Android] Overhit .pak

Post by 66585857 »




Here is the new version of the Overhit download address: https://play.google.com/store/apps/deta ... rhit&hl=en
This script does not work for it,
aluigi
Site Admin
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Re: [Android] Overhit .pak

Post by aluigi »

The current script seems to work without any problem with OverHit-Android_ETC1.pak 1.10.161035
66585857
Posts: 5
Joined: Fri Sep 21, 2018 8:12 am

Re: [Android] Overhit .pak

Post by 66585857 »

aluigi wrote:The current script seems to work without any problem with OverHit-Android_ETC1.pak 1.10.161035



sorry!After reading the script code, I found that I was doing something wrong: I changed the name of the pak file.
66585857
Posts: 5
Joined: Fri Sep 21, 2018 8:12 am

Re: [Android] Overhit .pak

Post by 66585857 »

aluigi wrote:The current script seems to work without any problem with OverHit-Android_ETC1.pak 1.10.161035


Hello, I have a question I would like to ask you. I used quickbms to extract a lot of .uasset and .uexp files from overhit. Most of these files can be exported with umodel, but there are a few that cannot export any resources, such as OverHit\Content\Data\DataCenterAsset.uasset. Can tell me how to export?please!
CriticalError
Posts: 204
Joined: Thu Aug 14, 2014 8:52 pm

Re: [Android] Overhit .pak

Post by CriticalError »

Hello sorry I know is outdated topic but for some reason can't export files with latest script, aluigi can you take a look or someone still have old script work with that game, really thanks to all for support.

Image