Resident Evil Dead Aim (.BIN)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
CaxUchiha
Posts: 14
Joined: Sun Feb 28, 2016 1:08 pm

Resident Evil Dead Aim (.BIN)

Post by CaxUchiha »

Hello everyone! Can anyone help me to extract these kind of files? There are a few .BIN of big size inside the disc and seems that all the data is packed in one or two files. I tried other tools but none extract them properly :S

Sample: https://mega.nz/#!I1EjEYzC!w2LXNsUjAugAc83PX_NKxG2QlMw7VTOKRrRFa2YQ36Q

Thanks! :D
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Resident Evil Dead Aim (.BIN)

Post by aluigi »

http://aluigi.org/bms/resident_evil_bin_fpk.bms

I don't know what are those dat and hlz files (0x00 "V2" magic), maybe it's a known type of file used by this engine or something compressed.
"bd" are raw playstation adpcm.
There are some files with duplicated names, choose 'r' when prompted.
Technical it's a nested "fpk" archive that the script automatically extracts recursively so what you get are the final files.
CaxUchiha
Posts: 14
Joined: Sun Feb 28, 2016 1:08 pm

Re: Resident Evil Dead Aim (.BIN)

Post by CaxUchiha »

Thanks aluigi! It works perfectly. I'll test with another .BIN files, if I have trouble extracting them I'll let you know :D
episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: Resident Evil Dead Aim (.BIN)

Post by episoder »

even works for gits, but nowhere perfect. who output decimal folders with 1, 2 or 3 variable digits? you know that windows can't sort that crap? come on. this is like raw vomit on the harddrive.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Resident Evil Dead Aim (.BIN)

Post by aluigi »

The alternative is having no names and folders at all by adding set NAME string "" after string NAME R ".." "".
But in my opinion that "solution" sucks even more than having at least some indicators of the presence of folders and some original names.

If you still don't like it feel free to complain with Cavia and Capcom for not using a better archive structure, I hate that archive format too! :)
gabenga0er
Posts: 4
Joined: Mon Sep 02, 2019 8:00 am

Re: Resident Evil Dead Aim (.BIN)

Post by gabenga0er »

I encountered an error while unpacking, is the script outdated?

offset filesize filename
--------------------------------------
0000000000003000 5 0.txt

-------------------
*EXCEPTION HANDLER*
-------------------
An error or crash occurred:

*EH* ExceptionCode c0000005 access violation
*EH* ExceptionFlags 00000000
*EH* ExceptionAddress 0050D1DA
004B0000 + 0005d1da quickbms_4gb_files.exe
*EH* NumberParameters 00000002
*EH* 00000000
*EH* 00000004

Last script line before the error or that produced the error:
44 get NAME[x] line MEMORY_FILE
coverage file 0 0% 207 300472320 . offset 0000000000003890
coverage file -1 30% 15 50 . offset 000000000000000f