"Textures are 4-bit swizzled into a 32-bit buffer. The CLUTs of various formats are combined with the 4-bit textures.", so we've solved them, however, since I'm not the smartest modder, I have to get some help from you guys to determine what EXACTLY type of swizzling this uses. I've seen people say this is z-order, normal swizzling, and other things.
There is a good topic worth reading on github about them. github.com/marco-calautti/Rainbow/issues/3
Some examples of normal textures: https://drive.google.com/file/d/0B0QGrg ... sp=sharing
Swizzled and buffered ones: https://drive.google.com/file/d/0B0QGrg ... p=sharingg
Thanks!
