oodle is supported in reimporting mode but it's highly possible that it will not work in-game because the oodle API is size sensitive: compressed and decompressed size must be perfect, while in reimport mode the compressed size is usually smaller.
The main problem is that the script has been written to work with compressed archives (embb?) too so it uses a memory file used as input file.
Yeah it would be easy for me to rewrite it by moving the automatic decompression feature to a temporary_file saving memory
The last problem is related to the chunked files that are ever a pain in reimport mode.
Long story short, script 0.3.3 with the last 2 problems fixed or partially fixed (chunks are ever a problem)