asura ol 斗战神 vfs file

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
raykingnihong
Posts: 71
Joined: Fri Oct 24, 2014 3:13 pm

asura ol 斗战神 vfs file

Post by raykingnihong »

Hi aluigi, my friend, I really thank you for your continued help, I use the http://aluigi.org/papers/BMS/others/dzs_qq.BMS script to decipher VFS, but found a lot of important data is lost. And file names can also have a lot of mistakes, there are other ways to decrypt it. Once again thanks for the help here is a sample file https://onedrive.live.com/redir?resid=6 ... =file%2c7z
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: asura ol 斗战神 vfs file

Post by Ekey »

With the file names all fine, just some of them on Chinese language (QuickBMS not supported this encoding) and so you get names like this GameVar_ж”№и·Їеѕ„дє†.xml
raykingnihong
Posts: 71
Joined: Fri Oct 24, 2014 3:13 pm

Re: asura ol 斗战神 vfs file

Post by raykingnihong »

Ekey wrote:With the file names all fine, just some of them on Chinese language (QuickBMS not supported this encoding) and so you get names like this GameVar_ж”№и·Їеѕ„дє†.xml
Hi Ekey thank you very much for your help, I agree are not compatible in Chinese at the beginning. But then when you import the model found some maps were incomplete, even some suffix of a file is wrong. I see this script is indicated at the beginning of the script 100% heuristic because there are many information encrypted and even corrupted, so I want to ask if I can have a better way to decipher VFS file, this can be more complete data