Hello,
I've stumbled upon this forum when looking for a way to extract the game assets of the Mobile Game Tales of Link.
The image files all seem to be in .pck files and opening them in HxD this for example:
I've tried to fiddle around with it for a while but to no avail so i decided to ask for help on the matter. All of the .pck files in the folder i tried start with 01 00 00 00
Another issue are the sound files which are in .acb and .awb
I've tried some programs and scripts provided elsewhere but all of them say the decryption is not supported.
This is an example of the top part of one of the .acb files, they all start with 40 55 54 46
Also here an example of a .awb file (which seem to be used for BGM
again, all files checked start with 41 46 53 32
This is my first time trying to decompile App assets so i hope someone can guide me in the right direction.
I'll attach a few example files and hope someone can help me, i would really appreciate it.
Tales of Link file extraction. Help needed
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Tales of Link file extraction. Help needed
Upload a bigger pck file.
For awb: http://aluigi.org/bms/awb_afs2.bms
acb insted starts with "@UTF" so I guess it's made with the CRI engine but don't know how to extract it
For awb: http://aluigi.org/bms/awb_afs2.bms
acb insted starts with "@UTF" so I guess it's made with the CRI engine but don't know how to extract it
-
- Posts: 5
- Joined: Tue Oct 10, 2017 11:44 am
Re: Tales of Link file extraction. Help needed
As requested here's a bigger .pck file, i hope this one works.
Thanks a lot, that's one file type less to worry about ^^
Hmmh, thanks for the information. i'll see what i can learn with this :3
EDIT: On the matter of the ACB files i found a tool called "VGMToolbox" which comes with a CRI .ACB/.ACW extractor which works. Just not sure if i'm allowed to link it here at all.
Thanks a lot, that's one file type less to worry about ^^
Hmmh, thanks for the information. i'll see what i can learn with this :3
EDIT: On the matter of the ACB files i found a tool called "VGMToolbox" which comes with a CRI .ACB/.ACW extractor which works. Just not sure if i'm allowed to link it here at all.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Tales of Link file extraction. Help needed
ok also in this case we have only one archived file so I'm not sure if the first field is a FILES field or a version.
Script:
Script:
Code: Select all
get FILES long
goto 0x10
for i = 0 < FILES
get OFFSET long
if OFFSET == 0 # my samples had only one file
get ZERO long
get OFFSET long
endif
get SIZE long
log "" OFFSET SIZE
next i
-
- Posts: 5
- Joined: Tue Oct 10, 2017 11:44 am
Re: Tales of Link file extraction. Help needed
Ah! Thank you very much, had a bit of problems getting the script to work at first but it works fine now.
By the number of Files in the Assets of the game i'm quite certain that each .pck indeed is only 1 file. guessing Bandai Namco does not care much for putting multiple files into one archive.
By the number of Files in the Assets of the game i'm quite certain that each .pck indeed is only 1 file. guessing Bandai Namco does not care much for putting multiple files into one archive.