Is there anybody here who understands the inner workings of FrostBite CAS assets? Specifically, how assets connect?
I'm trying to find out how SkeletonAssets connect to SkinnedMeshAssets. How are they connected, and where is this reference stored? So far, I've looked through bundles, EBX files, etc... and can't find any connection. How does a skinnedmesh know which skeleton to use?
Thanks.