Note: Noesis not opening model file, opening model header and view model file.
I can't upload the Noesis plugin, because It's ".py"
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Tosyk wrote:DGIorio, where I can find noesis plugin for BP .dat models?
DGIorio wrote:Tosyk wrote:DGIorio, where I can find noesis plugin for BP .dat models?
Hi Tosyk
I'm still working in the noesis plugins, but I think they are in a good state to release.
I've been making an unpacker (PC/XBOX/PS3) and a packer (PC) tool. I also made a model viewer and texture viewer for PC version. The scripts need to be put in the folder "Noesis\plugins\python" and put the two generic folders (textures and models) in main Noesis folder (Noesis\). Also it's better to put Noesis in some folder without spaces in the path (like C:\Noesis).
For opening models, you can click in the files without "_model" that are inside the folder "0C_00_00_00" or click in the file inside the folder "06_00_01_00" to open all models together and in their positions. For city models (TRK_UNITs) the main file is in the folder "23_00_00_00".
For opening textures, you can click in the files without "_texture" that are inside the folder "00_00_00_00". It's possible to the noesis batch-process to convert the textures to .dds.
Burnout Paradise Generic textures and models:
https://drive.google.com/file/d/0B1NgOi ... sp=sharing
PS: before opening the models it's good to first convert the textures to .dds, so when exporting to obj the textures can be found.
ArthurLopes wrote:nevermind i pressed F2 until it got to the last part and exported
https://i.imgur.com/MLsjJpB.jpg
DGIorio wrote:Hi,
I did some updates since my last post here and probably I deleted the previous link.
DGIorio wrote:I've been working on Blender addons to replace my Noesis sripts. They are working pretty well. If you want those addons just let me know.