Silent Hill 1 skinned models test tool.
https://www.youtube.com/watch?v=xHLQ9L70ajA
Silent Hill 1
-
- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Silent Hill 1
The new tool with proper bone lengths applied from skeleton. You only need to rotate a few bones to make it into "I" position.
This is shown on video: https://youtu.be/6Gq0rtpjEY0
Tool usage: command line with 2 parameters:
Silenthill.exe <ilm file> <anm file>
This is shown on video: https://youtu.be/6Gq0rtpjEY0
Tool usage: command line with 2 parameters:
Silenthill.exe <ilm file> <anm file>
-
- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Silent Hill 1
The new tool again, which will export animations too.
Tool usage: command line with 2 parameters:
Silenthill.exe <ilm file> <anm file>
Video tutorial how to do this: https://www.youtube.com/watch?v=vZijeB9Gx58
Tool usage: command line with 2 parameters:
Silenthill.exe <ilm file> <anm file>
Video tutorial how to do this: https://www.youtube.com/watch?v=vZijeB9Gx58
-
- Posts: 376
- Joined: Sun May 31, 2015 2:23 am
Re: Silent Hill 1
Some reason it doesn't work. I get an error no matter what files I use, even the ones in your tutorial. Some nonsense about "Unable to read beyond the end of the stream."
-
- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Silent Hill 1
Maybe your files are from different platform
-
- Posts: 376
- Joined: Sun May 31, 2015 2:23 am
Re: Silent Hill 1
They're from the PSX version, European release.
https://www.dropbox.com/s/20hz9xtjbz16qa9/models.zip?dl=0
These are the ones I'm trying to convert.
https://www.dropbox.com/s/20hz9xtjbz16qa9/models.zip?dl=0
These are the ones I'm trying to convert.
-
- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Silent Hill 1
These files are all broken. No information inside, just garbage.
-
- Posts: 376
- Joined: Sun May 31, 2015 2:23 am
Re: Silent Hill 1
Can you tell me how to extract non-broken files? I can't find a way to do so...
EDIT: Never mind, I figured out how, but now my problem is the SMD files, which, since I use 3DSmax, aren't going to be much help unless they're converted. For some reason though, noesis cannot convert the animation files properly. Is there a way to get these into 3DSmax effectively? I've tried Wall Worm, but for whatever reason it won't import geometry for a rigged mesh.
EDIT: Never mind, I figured out how, but now my problem is the SMD files, which, since I use 3DSmax, aren't going to be much help unless they're converted. For some reason though, noesis cannot convert the animation files properly. Is there a way to get these into 3DSmax effectively? I've tried Wall Worm, but for whatever reason it won't import geometry for a rigged mesh.
-
- Posts: 42
- Joined: Sun Aug 10, 2014 9:22 am
Re: Silent Hill 1
Thanks subscribed to this topic