Pack back [Vector dzip.exe]
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- Posts: 9
- Joined: Thu Oct 05, 2017 1:07 pm
Pack back [Vector dzip.exe]
Hello everyone, I'm new to the work with quickbms and I have one problem
The game stores movements of punches in the file moves.xml
File can not be replaced because there is encryption which I can not bypass until I can
But the file itself takes the game from the game archive inside the apk, name files.dz (it is attached below under the name files.zip)
I was able to unzip the files through the script
http://aluigi.altervista.org/bms/vector.bms
Changed what I need, put the weight to within bytes and the date of the change is exactly the same as on the original file but back to pack the same
I used reimport.bat
Error log:
offset filesize filename
------------------------------------—
- signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the script:
this one: "<Fil"
3c 46 69 6c <Fil
expected: "DTRZ"
44 54 52 5a DTRZ
- 0 files found in 0 seconds
coverage file 0 0% 8 7590 . offset 00000004
Press ENTER or close the window to quit
I tried to create a reverse-packaging script of this kind but it appears and disappears without creating anything:
quickbms -w -r vector.bms
D:\quickbms\SF30.dz
D:\quickbms\S3E
Anyone can help me create a script for packing files back?
If I'm sorry for my English, I'm using an interpreter.
The game stores movements of punches in the file moves.xml
File can not be replaced because there is encryption which I can not bypass until I can
But the file itself takes the game from the game archive inside the apk, name files.dz (it is attached below under the name files.zip)
I was able to unzip the files through the script
http://aluigi.altervista.org/bms/vector.bms
Changed what I need, put the weight to within bytes and the date of the change is exactly the same as on the original file but back to pack the same
I used reimport.bat
Error log:
offset filesize filename
------------------------------------—
- signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the script:
this one: "<Fil"
3c 46 69 6c <Fil
expected: "DTRZ"
44 54 52 5a DTRZ
- 0 files found in 0 seconds
coverage file 0 0% 8 7590 . offset 00000004
Press ENTER or close the window to quit
I tried to create a reverse-packaging script of this kind but it appears and disappears without creating anything:
quickbms -w -r vector.bms
D:\quickbms\SF30.dz
D:\quickbms\S3E
Anyone can help me create a script for packing files back?
If I'm sorry for my English, I'm using an interpreter.
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- Site Admin
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- Joined: Wed Jul 30, 2014 9:32 pm
Re: Pack back
You must use the official dzip tool as written in the header of the script:
Code: Select all
# If you want to extract and create DZ archives you should use
# the official dzip.exe tool available in the Marmalade SDK:
# https://www.madewithmarmalade.com/developer
# I have mirrored the dzip package on http://aluigi.org/misc/dzip.zip
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- Posts: 9
- Joined: Thu Oct 05, 2017 1:07 pm
Re: Pack back
aluigi wrote:You must use the official dzip tool as written in the header of the script:Code: Select all
# If you want to extract and create DZ archives you should use
# the official dzip.exe tool available in the Marmalade SDK:
# https://www.madewithmarmalade.com/developer
# I have mirrored the dzip package on http://aluigi.org/misc/dzip.zip
I got unpacked, but I just can not pack files back.
I read README.txt but unfortunately did not understand anything and 2 hours of attempts did not lead to anything.
Perhaps there is a more detailed instruction or maybe you can tell me how to do this if you do not find it difficult?
I need to create a configuration file for packing back or just enter some commands like I did to unpack?
It seems like figured out but the created file turns out to be 4 KB more even if I unpack the original I do not change anything and I pack back.
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- Site Admin
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Re: Pack back
Bafteam wrote:It seems like figured out but the created file turns out to be 4 KB more even if I unpack the original I do not change anything and I pack back.
Honestly I used that dzip tool only for verifying the extraction of the script and for the compression algorithm (which is nothing else than a dzip.exe embedded in quickbms.exe) so I can't help you much about it.
Anyway the different size may be caused by the different compression algorithm used in the original and in your new archive... just guessing.
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Re: Pack back
aluigi wrote:Anyway the different size may be caused by the different compression algorithm used in the original and in your new archive... just guessing.
Can I somehow find out with the help of quickbms options for packing dz or can it help only dzip.exe?
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- Posts: 9
- Joined: Thu Oct 05, 2017 1:07 pm
Re: Pack back [Vector dzip.exe]
I did not begin to create a new topic, I'll write here I hope someone will help.
Does anyone know an unpacker for s3e format?
I found such a script here and assure that it works but it does not decompress correctly. some unknown symbols.
comtype lzma_dynamic
get SIZE asize
get NAME basename
clog NAME 0 SIZE SIZE "" FILE
I will be grateful if someone responds.
Does anyone know an unpacker for s3e format?
I found such a script here and assure that it works but it does not decompress correctly. some unknown symbols.
comtype lzma_dynamic
get SIZE asize
get NAME basename
clog NAME 0 SIZE SIZE "" FILE
I will be grateful if someone responds.
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- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Pack back [Vector dzip.exe]
You are OT and there is already a topic about s3e:
viewtopic.php?f=9&t=4265
That "some unknown symbols" doesn't have much sense, it's a lossless decompression with lzma so it works or doesn't work, no "half works".
viewtopic.php?f=9&t=4265
That "some unknown symbols" doesn't have much sense, it's a lossless decompression with lzma so it works or doesn't work, no "half works".
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- Posts: 9
- Joined: Thu Oct 05, 2017 1:07 pm
Re: Pack back [Vector dzip.exe]
Again, hello, there is some archive, which has a file raid_configs.zip.enc and obviously its hash raid_configs.zip.sha
Previously, the game loaded and took data from here
But now one econfig.zip.
Can anyone tell me how to decrypt or unpack into a text file with the extension enc?
Most likely there should be something similar to files from the archive raid_configs.zip
Thanks if someone will help.
Script bandits_enc.bms does not work.
Previously, the game loaded and took data from here
But now one econfig.zip.
Can anyone tell me how to decrypt or unpack into a text file with the extension enc?
Most likely there should be something similar to files from the archive raid_configs.zip
Thanks if someone will help.
Script bandits_enc.bms does not work.
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- Joined: Fri Dec 29, 2017 6:43 am
Re: Pack back [Vector dzip.exe]
Bafteam wrote:Again, hello, there is some archive, which has a file raid_configs.zip.enc and obviously its hash raid_configs.zip.sha
econfig.zip
Previously, the game loaded and took data from here
raid_configs.zip
But now one econfig.zip.
Can anyone tell me how to decrypt or unpack into a text file with the extension enc?
Most likely there should be something similar to files from the archive raid_configs.zip
Thanks if someone will help.
Script bandits_enc.bms does not work.
how can these help after the unpack, the S3E still outweighs this
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- Posts: 36
- Joined: Sun Dec 03, 2017 7:52 am
Re: Pack back
Bafteam wrote:aluigi wrote:Anyway the different size may be caused by the different compression algorithm used in the original and in your new archive... just guessing.
Can I somehow find out with the help of quickbms options for packing dz or can it help only dzip.exe?
Dzip works fine and have many keys to change compression type and ratio.