Sorry,
not sure if this is the correct forum thread but...
the other day I've understood how to edit Flockers (Team17) language files to add missing translation for Italian language replacing e.g. Spanish.
I need some help with QuickBMS to create a simple extractor & builder for the file "...\Flockers\DataPC\Language\AllTextSpa.bin".
These bin files are organized as follows:
Can someone help me to create a .bms suitable for a simple extraction and rebuilding of the language files in this game?
Help with Flockers (Team17) for Italian translation
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Help with Flockers (Team17) for Italian translation
Last edited by Hexaae on Wed Oct 04, 2017 12:27 am, edited 1 time in total.
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Re: Help with Flockers (Team17) for Italian translation
Please, up 2 lang file samples.
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Re: Help with Flockers (Team17) for Italian translation
Oh, sorry forgot about that: https://drive.google.com/open?id=0B-sHj ... jNKTUxHRUE (very small file)
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Re: Help with Flockers (Team17) for Italian translation
Flockers BIN Tool
By Delutto
Readme.txt for instructions.
By Delutto
Readme.txt for instructions.
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- Posts: 61
- Joined: Sat Mar 04, 2017 10:37 am
Re: Help with Flockers (Team17) for Italian translation
Wow! How fast! Thank you! Works really fine
Little problem with gfx.
I think the game uses fixed images for the Options help panel:
I wanted to localize (and re-insert in the package) them too.
I tried to extract files (attached here 77MB, I suppose they are e.g. in 'Gui_Spanish.bdl') with QuickBMS (using team17.bms) but I can't find
anything looking like a texture or a known gfx format... ideas?
Little problem with gfx.
I think the game uses fixed images for the Options help panel:
I wanted to localize (and re-insert in the package) them too.
I tried to extract files (attached here 77MB, I suppose they are e.g. in 'Gui_Spanish.bdl') with QuickBMS (using team17.bms) but I can't find
anything looking like a texture or a known gfx format... ideas?
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- Posts: 561
- Joined: Tue Oct 13, 2015 1:26 pm
Re: Help with Flockers (Team17) for Italian translation
Sorry but textures is not my field... All I can tell you is that the textures are tga.
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- Joined: Sat Mar 04, 2017 10:37 am
Re: Help with Flockers (Team17) for Italian translation
Did a simple test: swapped (=renamed) Gui_Russian.bdl to Gui_English.bdl and as I supposed the help images as show above are into those files (as they changed to Russian images)...
Attached gui files (4MB) in .bdl format: https://drive.google.com/open?id=0B-sHj ... lF3M093YlU
I can't see TGA files though or any other gfx format, after QuickBMS using team17.bms....
Attached gui files (4MB) in .bdl format: https://drive.google.com/open?id=0B-sHj ... lF3M093YlU
I can't see TGA files though or any other gfx format, after QuickBMS using team17.bms....
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- Posts: 561
- Joined: Tue Oct 13, 2015 1:26 pm
Re: Help with Flockers (Team17) for Italian translation
Ask for help in Graphic file formats forum.