Help with Flockers (Team17) for Italian translation

How to translate the files of a game
Hexaae
Posts: 61
Joined: Sat Mar 04, 2017 10:37 am

Help with Flockers (Team17) for Italian translation

Post by Hexaae »

Sorry,
not sure if this is the correct forum thread but...
the other day I've understood how to edit Flockers (Team17) language files to add missing translation for Italian language replacing e.g. Spanish.
I need some help with QuickBMS to create a simple extractor & builder for the file "...\Flockers\DataPC\Language\AllTextSpa.bin".
These bin files are organized as follows:

Image

Can someone help me to create a .bms suitable for a simple extraction and rebuilding of the language files in this game?
Last edited by Hexaae on Wed Oct 04, 2017 12:27 am, edited 1 time in total.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Help with Flockers (Team17) for Italian translation

Post by Delutto »

Please, up 2 lang file samples.
Hexaae
Posts: 61
Joined: Sat Mar 04, 2017 10:37 am

Re: Help with Flockers (Team17) for Italian translation

Post by Hexaae »

Oh, sorry forgot about that: https://drive.google.com/open?id=0B-sHj ... jNKTUxHRUE (very small file)
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Help with Flockers (Team17) for Italian translation

Post by Delutto »

Flockers BIN Tool
By Delutto

Readme.txt for instructions.
Flockers_BIN_Tool_By_Delutto.7z
Hexaae
Posts: 61
Joined: Sat Mar 04, 2017 10:37 am

Re: Help with Flockers (Team17) for Italian translation

Post by Hexaae »

Wow! How fast! Thank you! Works really fine :)

Little problem with gfx.
I think the game uses fixed images for the Options help panel:
Image
Image
Image
I wanted to localize (and re-insert in the package) them too.
I tried to extract files (attached here 77MB, I suppose they are e.g. in 'Gui_Spanish.bdl') with QuickBMS (using team17.bms) but I can't find
anything looking like a texture or a known gfx format... ideas? :|
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Help with Flockers (Team17) for Italian translation

Post by Delutto »

Sorry but textures is not my field... All I can tell you is that the textures are tga.
Hexaae
Posts: 61
Joined: Sat Mar 04, 2017 10:37 am

Re: Help with Flockers (Team17) for Italian translation

Post by Hexaae »

Did a simple test: swapped (=renamed) Gui_Russian.bdl to Gui_English.bdl and as I supposed the help images as show above are into those files (as they changed to Russian images)...
Attached gui files (4MB) in .bdl format: https://drive.google.com/open?id=0B-sHj ... lF3M093YlU
I can't see TGA files though or any other gfx format, after QuickBMS using team17.bms.... :(
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Help with Flockers (Team17) for Italian translation

Post by Delutto »

Ask for help in Graphic file formats forum.