https://www.dropbox.com/s/uxtm7iac7a3ysgt/ROFS.zip?dl=0
The entire game is compressed into this archive.
Sega Superstars ROFS.CVM
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Sega Superstars ROFS.CVM
It's the CRI ROFs format:
http://gamehacking.org/wiki/CRI_ROFS
The idea of dumping the file from offset 0x1800 and opening it with 7-zip may work but without filenames.
http://gamehacking.org/wiki/CRI_ROFS
The idea of dumping the file from offset 0x1800 and opening it with 7-zip may work but without filenames.
-
- Posts: 265
- Joined: Fri Oct 17, 2014 2:57 am
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Sega Superstars ROFS.CVM
It seems a raw container without index table (where are located information about offset and size of the files).
If you open it with a hex editor you can notice a text file at the beginning followed by many "NSIF" files in sequence, and there are also NOF0 and NEND files that probably are related to NSIF.
It may be possible to extract the NSIF files but I don't think it will solve the problem because they are a custom format.
If you open it with a hex editor you can notice a text file at the beginning followed by many "NSIF" files in sequence, and there are also NOF0 and NEND files that probably are related to NSIF.
It may be possible to extract the NSIF files but I don't think it will solve the problem because they are a custom format.
-
- Posts: 38
- Joined: Sat Dec 20, 2014 5:14 pm
Re: Sega Superstars ROFS.CVM
The game appears to use the Sega NN Library engine, which uses chunk formats like GNO, SNO, XNO and such. This game however appears to use a different version than the one used in Sonic games.
The script tries to get the name either from the name tag or from the second chunk. NSOB and NSTL would be models.
The script tries to get the name either from the name tag or from the second chunk. NSOB and NSTL would be models.
Code: Select all
#Sega NN Library Resource Extractor (WIP)
#Script by TGE
get fullsize asize
savepos found 0
for i = 0 < fullsize
goto found 0 SEEK_SET
findloc offset string "NSIF" 0 0
goto offset 0 SEEK_SET
get tag long 0
get nsifsize long 0
goto nsifsize 0 SEEK_CUR
getdstring chnkname 4 0
if offset = 0
math i = fullsize
endif
findloc name_off string "NFN0" 0 0
findloc end string "NEND" 0 0
math end += 0x10
if offset != 0
if end != 0
math size = end
math size -= offset
if name_off != 0
goto name_off 0 SEEK_SET
get tag long 0
get namesize long 0
math namesize -= 8
goto 0x8 0 SEEK_CUR
getdstring name namesize 0
goto end 0
savepos found 0
else
string name = SegaNNRes
string name += _
string name += i
string name += .
string name += chnkname
goto end 0
savepos found 0
endif
log name offset size
endif
endif
next i
-
- Posts: 6
- Joined: Sat Mar 28, 2020 6:00 pm
Re: Sega Superstars ROFS.CVM
yeah so I wrote a .DIR (file names and offsets) + .PKG extractor (file archive data) for Sega Superstars and added it to the nn tool which has sno support for Sega Superstars so go ham
(you'll need puyo tools for the textures)
https://github.com/Argx2121/Sega_NN_tools/releases
(you'll need puyo tools for the textures)
https://github.com/Argx2121/Sega_NN_tools/releases