https://www.mediafire.com/file/wsw8kwau ... %20BGM.zip
These appear to be encrypted .ogg files.
Super Mario Run .OGG
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Re: Super Mario Run .OGG
It can be anything from a fixed key xor starting with the bytes 0x8a 0xec 0xb3 0xa2 to a xor with incremental pseudo number generator.
You can verify the first idea by searching those 4 bytes in the executable of the game.
I don't know why there is a 32bit size value at the beginning at the file and what are all those bytes after at the end of the file
You can verify the first idea by searching those 4 bytes in the executable of the game.
I don't know why there is a 32bit size value at the beginning at the file and what are all those bytes after at the end of the file
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Re: Super Mario Run .OGG
aluigi wrote:It can be anything from a fixed key xor starting with the bytes 0x8a 0xec 0xb3 0xa2 to a xor with incremental pseudo number generator.
You can verify the first idea by searching those 4 bytes in the executable of the game.
I don't know why there is a 32bit size value at the beginning at the file and what are all those bytes after at the end of the file
They seem to be encrypted with AES keys. There's functions like DeALSetting$$get_OggEncryptionAesKey and AssetBundleSetting$$get_SimpleEncryptionKey, as for where to find these keys, I still don't know.
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Re: Super Mario Run .OGG
Well, I am convinced that the secret lies in libDeALWrapper.so, you can see the disassembly here: https://www.mediafire.com/file/40wrvvcq ... per.so.txt
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Re: Super Mario Run .OGG
I think it's better to stop bumping.
Clearly nobody is working on this.
Clearly nobody is working on this.
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Re: Super Mario Run .OGG
Anyone working on this?