Super Mario Run .OGG

Codecs, formats, encoding/decoding of game audio, video and music
MurraySkull
Posts: 6
Joined: Sun Oct 01, 2017 10:42 pm

Super Mario Run .OGG

Post by MurraySkull »

https://www.mediafire.com/file/wsw8kwau ... %20BGM.zip
These appear to be encrypted .ogg files.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Super Mario Run .OGG

Post by aluigi »

It can be anything from a fixed key xor starting with the bytes 0x8a 0xec 0xb3 0xa2 to a xor with incremental pseudo number generator.
You can verify the first idea by searching those 4 bytes in the executable of the game.
I don't know why there is a 32bit size value at the beginning at the file and what are all those bytes after at the end of the file
Mikeee
Posts: 6
Joined: Mon Oct 09, 2017 5:50 pm

Re: Super Mario Run .OGG

Post by Mikeee »

aluigi wrote:It can be anything from a fixed key xor starting with the bytes 0x8a 0xec 0xb3 0xa2 to a xor with incremental pseudo number generator.
You can verify the first idea by searching those 4 bytes in the executable of the game.
I don't know why there is a 32bit size value at the beginning at the file and what are all those bytes after at the end of the file


They seem to be encrypted with AES keys. There's functions like DeALSetting$$get_OggEncryptionAesKey and AssetBundleSetting$$get_SimpleEncryptionKey, as for where to find these keys, I still don't know.
MurraySkull
Posts: 6
Joined: Sun Oct 01, 2017 10:42 pm

Re: Super Mario Run .OGG

Post by MurraySkull »

Well, I am convinced that the secret lies in libDeALWrapper.so, you can see the disassembly here: https://www.mediafire.com/file/40wrvvcq ... per.so.txt
MurraySkull
Posts: 6
Joined: Sun Oct 01, 2017 10:42 pm

Re: Super Mario Run .OGG

Post by MurraySkull »

Any updates?
MurraySkull
Posts: 6
Joined: Sun Oct 01, 2017 10:42 pm

Re: Super Mario Run .OGG

Post by MurraySkull »

Nothing?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Super Mario Run .OGG

Post by aluigi »

I think it's better to stop bumping.
Clearly nobody is working on this.
MurraySkull
Posts: 6
Joined: Sun Oct 01, 2017 10:42 pm

Re: Super Mario Run .OGG

Post by MurraySkull »

Anyone working on this?
MurraySkull
Posts: 6
Joined: Sun Oct 01, 2017 10:42 pm

Re: Super Mario Run .OGG

Post by MurraySkull »

Anyone?