Spyro: A Hero's Tail .SFX soundbanks

Codecs, formats, encoding/decoding of game audio, video and music
Brandondorf9999
Posts: 5
Joined: Sat Sep 30, 2017 5:09 am

Spyro: A Hero's Tail .SFX soundbanks

Post by Brandondorf9999 »

I've extracted the contents from the filelist bin files for the gamecube version of Spyro: A Hero's Tail, but I couldn't find a tool that would separately rip all the sound banks (including voice effects) from the sfx. None of the tools that are designed to extract .sfx files are able to properly extract them such as with Spyro's sound effects like "eng_sb_player_spyro.sfx". As a resort, I'll have to request a tool that will extract the soundbanks from the files.

Here's a file sample from that Spyro game of what I'm trying to extract the soundbanks from:

http://www.mediafire.com/file/ywjqby5djcg6c39/eng_sb_player_spyro.sfx
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Spyro: A Hero's Tail .SFX soundbanks

Post by aluigi »

I have updated the old MUSX script to version 0.2:
http://aluigi.org/bms/batman_begins_musx.bms
Brandondorf9999
Posts: 5
Joined: Sat Sep 30, 2017 5:09 am

Re: Spyro: A Hero's Tail .SFX soundbanks

Post by Brandondorf9999 »

Thanks, but any tool to convert .dat to .wav after extracting the soundbanks from the sfx to get the samples that can be played on multimedia players?
Brandondorf9999
Posts: 5
Joined: Sat Sep 30, 2017 5:09 am

Re: Spyro: A Hero's Tail .SFX soundbanks

Post by Brandondorf9999 »

Bump. I have a sample .dat file (from the sfx file using the updated musx bms script) that I need to be able to convert to a wav.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Spyro: A Hero's Tail .SFX soundbanks

Post by aluigi »

That looks like raw Gamecube adpcm data imho.
As far as I know you can't play it without the coeff table... but this is not my field