@ RetroHelix I think that some of them are already implemented in quickbms, but without samples for each algorithm I'm sure that for me is more simple to add all of them directly to the next quickbms rather than checking each one
aluigi wrote:@ RetroHelix I think that some of them are already implemented in quickbms, but without samples for each algorithm I'm sure that for me is more simple to add all of them directly to the next quickbms rather than checking each one
I encoded the history.txt that came with the tool to make some sample files in case you want to test your implementation in quickbms.
If you mean the algorithm with the magic "FAB", yes it will be implemented in the next version. It's used in scummvm so it's very easy for me to implement it. I don't know if the one in lzexe is the same but I will implement also the code of unlzexe5.c
Could you add a new decompression algorithm? This one is a variant of LZSS, from Donkey Kong: Tropical Freeze. http://www.metroid2002.com/retromodding ... ompression Basically all this an updated algorithm but it adds some extra features, including different modes.