Raiders of the Broken Planet(PC)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
lyutor1945
Posts: 42
Joined: Wed Feb 24, 2016 4:24 pm

Raiders of the Broken Planet(PC)

Post by lyutor1945 »

Hello everyone!!! Yesterday stumbled upon this game and the models in it look great.

I'll upload samples from released version of the game(22.09.2017)

Maybe someone will be interested.

https://drive.google.com/open?id=0B1qwb ... 3FXaXNCVEU
Last edited by lyutor1945 on Thu Sep 28, 2017 4:15 pm, edited 1 time in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Raiders of the Broken Planet(PC)

Post by aluigi »

You have to make your files public
lyutor1945
Posts: 42
Joined: Wed Feb 24, 2016 4:24 pm

Re: Raiders of the Broken Planet(PC)

Post by lyutor1945 »

aluigi wrote:You have to make your files public


Sorry, my fault. Already fixed:)
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

Re: Raiders of the Broken Planet(PC)

Post by Anexenaumoon »

Updated script from beta:

Code: Select all

# Raiders of the Broken Planet *.packed
# Written By Anex For QuickBMS

idstring "BFPK"
get CHECK long
if CHECK  != 0x100
get NULL long
endif

get FCOUNT long

for i = 0 < FCOUNT
   get FNSZ long
   getdstring NAME FNSZ
   get SIZE long
   get OFFSET long
   get NULL long
   # getdstring SKIP 0x8       #uncomment if ripping from any other version other than beta!
   log NAME OFFSET SIZE
next  i
parttimegamer15
Posts: 28
Joined: Thu Jul 21, 2016 12:17 am

Re: Raiders of the Broken Planet(PC)

Post by parttimegamer15 »

Thanks for the script. Able to extract but how do you export/extract the model files. Got a bunch of .msh files but not able to get any scripts for this. Is there any Noesis plugin for .msh file for this game? I have tried couple of plugins written for .msh files for other games but no luck so far :-(

Cheers

Anexenaumoon wrote:Updated script from beta:

Code: Select all

# Raiders of the Broken Planet *.packed
# Written By Anex For QuickBMS

idstring "BFPK"
get CHECK long
if CHECK  != 0x100
get NULL long
endif

get FCOUNT long

for i = 0 < FCOUNT
   get FNSZ long
   getdstring NAME FNSZ
   get SIZE long
   get OFFSET long
   get NULL long
   # getdstring SKIP 0x8       #uncomment if ripping from any other version other than beta!
   log NAME OFFSET SIZE
next  i
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Raiders of the Broken Planet(PC)

Post by Karpati »

I have modified and released the 3D Object Converter v6.520 as a web update.

How to get the 3D Object Converter v6.520:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it
or download the portable version and extract it into a folder.

Run the program and use the Help/check for updates function to get it.

I will release the updated i3DConverter for Mac and Linux versions later.
http://www.i3dconverter.com


Use the correct extract script to extract the Raiders of the Broken Planet archives:
http://aluigi.altervista.org/bms/castlevania.bms
parttimegamer15
Posts: 28
Joined: Thu Jul 21, 2016 12:17 am

Re: Raiders of the Broken Planet(PC)

Post by parttimegamer15 »

No luck. I have done the web update to v6.521. Program is not opening .msh files

Karpati wrote:I have modified and released the 3D Object Converter v6.520 as a web update.

How to get the 3D Object Converter v6.520:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it
or download the portable version and extract it into a folder.

Run the program and use the Help/check for updates function to get it.

I will release the updated i3DConverter for Mac and Linux versions later.
http://www.i3dconverter.com


Use the correct extract script to extract the Raiders of the Broken Planet archives:
http://aluigi.altervista.org/bms/castlevania.bms
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Raiders of the Broken Planet(PC)

Post by Karpati »

parttimegamer15 wrote:No luck. I have done the web update to v6.521. Program is not opening .msh files


Did you use the following script to extract the Raiders of the Broken Planet archives?
http://aluigi.altervista.org/bms/castlevania.bms

It is a working script, others are not work!
parttimegamer15
Posts: 28
Joined: Thu Jul 21, 2016 12:17 am

Re: Raiders of the Broken Planet(PC)

Post by parttimegamer15 »

Karpati wrote:
parttimegamer15 wrote:No luck. I have done the web update to v6.521. Program is not opening .msh files


Did you use the following script to extract the Raiders of the Broken Planet archives?
http://aluigi.altervista.org/bms/castlevania.bms

It is a working script, others are not work!

Yes I used that script, I can share the .msh model if needed
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Raiders of the Broken Planet(PC)

Post by Karpati »

parttimegamer15 wrote:Yes I used that script, I can share the .msh model if needed


Here I attached a good extracted .msh file and the converted .obj/mtl files.
(Please compare it with your file.)
intoner
Posts: 9
Joined: Sun Jul 16, 2017 1:31 am

Re: Raiders of the Broken Planet(PC)

Post by intoner »

Anexenaumoon wrote:Updated script from beta:

Code: Select all

# Raiders of the Broken Planet *.packed
# Written By Anex For QuickBMS

idstring "BFPK"
get CHECK long
if CHECK  != 0x100
get NULL long
endif

get FCOUNT long

for i = 0 < FCOUNT
   get FNSZ long
   getdstring NAME FNSZ
   get SIZE long
   get OFFSET long
   get NULL long
   # getdstring SKIP 0x8       #uncomment if ripping from any other version other than beta!
   log NAME OFFSET SIZE
next  i


can anyone explain what uncomment means?
will the script work on the steam version?
thanks
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Raiders of the Broken Planet(PC)

Post by aluigi »

@intoner
You must use my script, it works automatically with all the versions.

The reason why the other scripts fail is due to the various different versions of the archive format and the difficulty in guessing the version of the input archive, I used some work-arounds in my script to guess the correct versions and as far as I know nobody has reported any problem so far.