Raiders of the Broken Planet(PC)
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Raiders of the Broken Planet(PC)
Hello everyone!!! Yesterday stumbled upon this game and the models in it look great.
I'll upload samples from released version of the game(22.09.2017)
Maybe someone will be interested.
https://drive.google.com/open?id=0B1qwb ... 3FXaXNCVEU
I'll upload samples from released version of the game(22.09.2017)
Maybe someone will be interested.
https://drive.google.com/open?id=0B1qwb ... 3FXaXNCVEU
Last edited by lyutor1945 on Thu Sep 28, 2017 4:15 pm, edited 1 time in total.
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Re: Raiders of the Broken Planet(PC)
You have to make your files public
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Re: Raiders of the Broken Planet(PC)
aluigi wrote:You have to make your files public
Sorry, my fault. Already fixed:)
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Re: Raiders of the Broken Planet(PC)
Updated script from beta:
Code: Select all
# Raiders of the Broken Planet *.packed
# Written By Anex For QuickBMS
idstring "BFPK"
get CHECK long
if CHECK != 0x100
get NULL long
endif
get FCOUNT long
for i = 0 < FCOUNT
get FNSZ long
getdstring NAME FNSZ
get SIZE long
get OFFSET long
get NULL long
# getdstring SKIP 0x8 #uncomment if ripping from any other version other than beta!
log NAME OFFSET SIZE
next i
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Re: Raiders of the Broken Planet(PC)
Thanks for the script. Able to extract but how do you export/extract the model files. Got a bunch of .msh files but not able to get any scripts for this. Is there any Noesis plugin for .msh file for this game? I have tried couple of plugins written for .msh files for other games but no luck so far
Cheers
Cheers
Anexenaumoon wrote:Updated script from beta:Code: Select all
# Raiders of the Broken Planet *.packed
# Written By Anex For QuickBMS
idstring "BFPK"
get CHECK long
if CHECK != 0x100
get NULL long
endif
get FCOUNT long
for i = 0 < FCOUNT
get FNSZ long
getdstring NAME FNSZ
get SIZE long
get OFFSET long
get NULL long
# getdstring SKIP 0x8 #uncomment if ripping from any other version other than beta!
log NAME OFFSET SIZE
next i
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- Posts: 107
- Joined: Wed Nov 12, 2014 1:46 pm
Re: Raiders of the Broken Planet(PC)
I have modified and released the 3D Object Converter v6.520 as a web update.
How to get the 3D Object Converter v6.520:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it
or download the portable version and extract it into a folder.
Run the program and use the Help/check for updates function to get it.
I will release the updated i3DConverter for Mac and Linux versions later.
http://www.i3dconverter.com
Use the correct extract script to extract the Raiders of the Broken Planet archives:
http://aluigi.altervista.org/bms/castlevania.bms
How to get the 3D Object Converter v6.520:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it
or download the portable version and extract it into a folder.
Run the program and use the Help/check for updates function to get it.
I will release the updated i3DConverter for Mac and Linux versions later.
http://www.i3dconverter.com
Use the correct extract script to extract the Raiders of the Broken Planet archives:
http://aluigi.altervista.org/bms/castlevania.bms
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- Joined: Thu Jul 21, 2016 12:17 am
Re: Raiders of the Broken Planet(PC)
No luck. I have done the web update to v6.521. Program is not opening .msh files
Karpati wrote:I have modified and released the 3D Object Converter v6.520 as a web update.
How to get the 3D Object Converter v6.520:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it
or download the portable version and extract it into a folder.
Run the program and use the Help/check for updates function to get it.
I will release the updated i3DConverter for Mac and Linux versions later.
http://www.i3dconverter.com
Use the correct extract script to extract the Raiders of the Broken Planet archives:
http://aluigi.altervista.org/bms/castlevania.bms
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- Posts: 107
- Joined: Wed Nov 12, 2014 1:46 pm
Re: Raiders of the Broken Planet(PC)
parttimegamer15 wrote:No luck. I have done the web update to v6.521. Program is not opening .msh files
Did you use the following script to extract the Raiders of the Broken Planet archives?
http://aluigi.altervista.org/bms/castlevania.bms
It is a working script, others are not work!
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- Posts: 28
- Joined: Thu Jul 21, 2016 12:17 am
Re: Raiders of the Broken Planet(PC)
Karpati wrote:parttimegamer15 wrote:No luck. I have done the web update to v6.521. Program is not opening .msh files
Did you use the following script to extract the Raiders of the Broken Planet archives?
http://aluigi.altervista.org/bms/castlevania.bms
It is a working script, others are not work!
Yes I used that script, I can share the .msh model if needed
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Re: Raiders of the Broken Planet(PC)
parttimegamer15 wrote:Yes I used that script, I can share the .msh model if needed
Here I attached a good extracted .msh file and the converted .obj/mtl files.
(Please compare it with your file.)
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Re: Raiders of the Broken Planet(PC)
Anexenaumoon wrote:Updated script from beta:Code: Select all
# Raiders of the Broken Planet *.packed
# Written By Anex For QuickBMS
idstring "BFPK"
get CHECK long
if CHECK != 0x100
get NULL long
endif
get FCOUNT long
for i = 0 < FCOUNT
get FNSZ long
getdstring NAME FNSZ
get SIZE long
get OFFSET long
get NULL long
# getdstring SKIP 0x8 #uncomment if ripping from any other version other than beta!
log NAME OFFSET SIZE
next i
can anyone explain what uncomment means?
will the script work on the steam version?
thanks
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- Site Admin
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Re: Raiders of the Broken Planet(PC)
@intoner
You must use my script, it works automatically with all the versions.
The reason why the other scripts fail is due to the various different versions of the archive format and the difficulty in guessing the version of the input archive, I used some work-arounds in my script to guess the correct versions and as far as I know nobody has reported any problem so far.
You must use my script, it works automatically with all the versions.
The reason why the other scripts fail is due to the various different versions of the archive format and the difficulty in guessing the version of the input archive, I used some work-arounds in my script to guess the correct versions and as far as I know nobody has reported any problem so far.