Tacoma

How to translate the files of a game
patyek
Posts: 100
Joined: Sat May 28, 2016 5:43 am

Tacoma

Post by patyek »

Hi!

How to export/import menu texts and ingame subtitles from this file (see attachment)?


Br.: Patyek
ghylard
Posts: 77
Joined: Wed Oct 08, 2014 1:03 pm

Re: Tacoma

Post by ghylard »

Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Tacoma

Post by Delutto »

ghylard wrote:Use UnityText: https://yadi.sk/d/BPX07VulskWJ5

He's already unpacked the asset file with UnityEx...
This file is generated by a Unity extension called I2 Localization.
https://www.assetstore.unity3d.com/en/#!/content/14884
ghylard
Posts: 77
Joined: Wed Oct 08, 2014 1:03 pm

Re: Tacoma

Post by ghylard »

He's already unpacked the asset file with UnityEx...
This file is generated by a Unity extension called I2 Localization.
https://www.assetstore.unity3d.com/en/#!/content/14884

Yes, of course ... but I do not give the link for UnityEx but that of UnityText which is another program allowing to modify and/or extract the text and to reimport it.
I also check by testing with the attached file and it's a program I have already used for some translations
Image
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Tacoma

Post by Delutto »

ghylard wrote:Yes, of course ... but I do not give the link for UnityEx but that of UnityText

Indeed, I misunderstood what you posted.
patyek
Posts: 100
Joined: Sat May 28, 2016 5:43 am

Re: Tacoma

Post by patyek »

Delutto wrote:
ghylard wrote:Yes, of course ... but I do not give the link for UnityEx but that of UnityText

Indeed, I misunderstood what you posted.


Thanks the info all of you! But i can't open the file in the unitytext, because the program said: FileSizeLimit ....

How could you open it?

Br.: Patyek
ghylard
Posts: 77
Joined: Wed Oct 08, 2014 1:03 pm

Re: Tacoma

Post by ghylard »

Click the option button (O) at the bottom left.
Increases the value for Max File Size
For example on the image of my post the size was 177975296.
You can also change this value in UnityText.cfg

Code: Select all

<seMaxFileSize Value="177975296"/>
patyek
Posts: 100
Joined: Sat May 28, 2016 5:43 am

Re: Tacoma

Post by patyek »

ghylard wrote:Click the option button (O) at the bottom left.
Increases the value for Max File Size
For example on the image of my post the size was 177975296.
You can also change this value in UnityText.cfg

Code: Select all

<seMaxFileSize Value="177975296"/>


Thanks a lot! I will try this! :R
patyek
Posts: 100
Joined: Sat May 28, 2016 5:43 am

Re: Tacoma

Post by patyek »

patyek wrote:
ghylard wrote:Click the option button (O) at the bottom left.
Increases the value for Max File Size
For example on the image of my post the size was 177975296.
You can also change this value in UnityText.cfg

Code: Select all

<seMaxFileSize Value="177975296"/>


Thanks a lot! I will try this! :R


I changed that, but now FileEmpty message shown when i try to open it.

Br. Patyek
ghylard
Posts: 77
Joined: Wed Oct 08, 2014 1:03 pm

Re: Tacoma

Post by ghylard »

Did you check in the Select Folder that the file type was -2 in the filter?
Your message suggests that you did not select the correct file type.
patyek
Posts: 100
Joined: Sat May 28, 2016 5:43 am

Re: Tacoma

Post by patyek »

ghylard wrote:Did you check in the Select Folder that the file type was -2 in the filter?
Your message suggests that you did not select the correct file type.




I set this:

Path to files

D:\b\resources_00001.-2

http://patyekmagyaritasai.hu/Install/2017-09-25.jpg

but i try it *.-2 too...
ghylard
Posts: 77
Joined: Wed Oct 08, 2014 1:03 pm

Re: Tacoma

Post by ghylard »

Everything seems correct.
Change the value of Max File Fize directly in the field with the small arrows and then exit UnityText and reopen it to try again.
If necessary, change your file to another because it may have been corrupted.
For my part, although I do multiple tests, the file always opens normally.
patyek
Posts: 100
Joined: Sat May 28, 2016 5:43 am

Re: Tacoma

Post by patyek »

ghylard wrote:Everything seems correct.
Change the value of Max File Fize directly in the field with the small arrows and then exit UnityText and reopen it to try again.
If necessary, change your file to another because it may have been corrupted.
For my part, although I do multiple tests, the file always opens normally.


I don't understand why is that not working. Can you send me your test folder (with all files)? claydove@freemail.hu Thanks before! :R
patyek
Posts: 100
Joined: Sat May 28, 2016 5:43 am

Re: Tacoma

Post by patyek »

ghylard wrote:Everything seems correct.
Change the value of Max File Fize directly in the field with the small arrows and then exit UnityText and reopen it to try again.
If necessary, change your file to another because it may have been corrupted.
For my part, although I do multiple tests, the file always opens normally.



Ok, now I sucess. I made an empty directory where copy just the exe file and that file which i want to open and now work. Probably something other file in the dir cause the problem.