Hey guys! I've been researching Wild Tangent's FATE model formats recently, and I've stumbled across this format. (I already wrote a converter for the *.MDL format, which were ones that were items and didn't contain any bones). I'm more looking for a direction in rendering at least a sub-mesh in these files in hopes to see what I should look for. All I think I know for now is in terms of the file format, it goes:
face indice buffer (ints?)
vertex buffer
I'm sure it's similar to the *.MDL format, where it's Face indice buffer, vertex buffer, uv indice buffer, tex coords buffer. However, I'm not certain. Any help would be appreciated! (Samples attached below).