Only some Witcher 3 .cache files actually produce usable files.
soundspc.cache extracts usable sound files, but texture.cache produces .dat files and and a bunch of other unusable files.
I'm just wondering if it's a problem with the script used to extract the cache, because it works if you use lua to extract, although no files are correctly named, etc.
https://www.mediafire.com/file/4r68rtm4 ... cutter.zip
I've included filecutter results of both the sound.cache which currently works and the texture.cache.
Witcher 3 texture.cache
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Re: Witcher 3 texture.cache
InKviZ wrote:https://forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/mod-discussions
I know how to extract it, it's just not ideal and not with bms. That's why I posted to this forum.
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Re: Witcher 3 texture.cache
This option also does not help????
https://forums.cdprojektred.com/forum/e ... ache-files
https://forums.cdprojektred.com/forum/e ... ache-files
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Re: Witcher 3 texture.cache
Download Witcher 3-Modkit:
https://www.nexusmods.com/witcher3/news/12625/
https://www.nexusmods.com/witcher3/news/12625/
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Re: Witcher 3 texture.cache
InKviZ wrote:Download Witcher 3-Modkit:
https://www.nexusmods.com/witcher3/news/12625/
I already use the lua method. ModKit does not extract anywhere near all the files.
Was solely wondering if it could be made easier with bms, if not, never mind.