DJMAX Online .pak files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Extreme_Z7
Posts: 1
Joined: Fri Sep 08, 2017 6:37 am

DJMAX Online .pak files

Post by Extreme_Z7 »

DJMAX Online is an old freeware MMO rhythm game that was active from 2004-2008 in Japan, Korea, and China.

I have a copy of the game and I want to extract some of the system files. I mainly want the UI images.

There are 22 System .pak files in total but I've uploaded the first 4 system files to the links below:
https://mega.nz/#!k5dnQJqQ!ZrS74QwxSb44 ... 0eCvwVElLw
https://mega.nz/#!l8kg2QLZ!MAVTpatkuUIr ... 6lfkeJjhUE
https://mega.nz/#!5slThCgY!qcjtjOINR4hf ... xrEKDnamSI
https://mega.nz/#!Qg0ViBxQ!szAwEquVQpML ... TlfTv2QRiU

I really have no clue on how to begin decrypting compressed game files nor do I know of the structure of these specific game files. Just hoping someone here knows how to make a BMS script for them.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: DJMAX Online .pak files

Post by aluigi »

Since nobody else replied, well the XIP2 (your samples) and XIP3 archives have been already discussed years ago on Xentax without success:
https://forum.xentax.com/viewtopic.php?f=10&t=10437
I agree about the "unknown" compression (it's not lzo1x) and there is probably also some obfuscation in use, maybe just on the filenames as Ekey stated.
In short, there is no solution but everybody is welcome to contribute.