My Oxenfree tool.
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- Joined: Fri Nov 21, 2014 4:03 am
My Oxenfree tool.
Since UnityText is not good at multi-language binary files, I made my own tool.
It works on beta mode *.-2(Dialogue) and *.-9 files(Balloon text and etc).
It only extract English text and import translated data into original binary files.
It works on beta mode *.-2(Dialogue) and *.-9 files(Balloon text and etc).
It only extract English text and import translated data into original binary files.
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- Posts: 72
- Joined: Fri Oct 09, 2015 1:41 am
Re: My Oxenfree tool.
Hello guys, the game have an update and the script don't work anymore. And i need update my translation too.
Can anyone look this Scritp please?
Here, the old file + new file with the tool.
Thanks in advanced.
Can anyone look this Scritp please?
Here, the old file + new file with the tool.
Thanks in advanced.
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- Posts: 72
- Joined: Fri Oct 09, 2015 1:41 am
Re: My Oxenfree tool.
Sorry guys, i forgot to send the resources files without extract.
Here it is, the old and the new resources -2 files.
Thanks!
Here it is, the old and the new resources -2 files.
Thanks!
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- Joined: Wed Jul 19, 2017 5:04 am
Re: My Oxenfree tool.
Ogoshi wrote:Sorry guys, i forgot to send the resources files without extract.
Here it is, the old and the new resources -2 files.
Thanks!
try to create a tool based on serach and write for unity text (they are shared file, you cant just replace it in new unity versions)
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- Joined: Tue Oct 13, 2015 1:26 pm
Re: My Oxenfree tool.
Oxenfree Text Tool [PC]
By Delutto
See Readme.txt for instructions.Notes: Based on file samples and not tested ingame.
Updates:
By Delutto
See Readme.txt for instructions.Notes: Based on file samples and not tested ingame.
Updates:
Code: Select all
10/09/2019
- Added support to the last game build
- Added new parameter to choose just one language to export/import (console mode only)
01/27/2019
- First release.
Last edited by Delutto on Wed Oct 09, 2019 5:03 pm, edited 1 time in total.
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Re: My Oxenfree tool.
Delutto wrote:Oxenfree Text Tool [PC]
By Delutto
See Readme.txt for instructions.Oxenfree_Text_Tool_By_Delutto.7zNotes: Based on file samples and not tested ingame.
Some of the files give an error:
Edit: (updated the pics.)
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- Joined: Tue Oct 13, 2015 1:26 pm
Re: My Oxenfree tool.
I'll check.yusuf0808 wrote:Some of the files give an error:
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- Joined: Sat Apr 06, 2019 12:04 pm
Re: My Oxenfree tool.
Hi guys!
It was hard to find something like this topic, so I hope someone could answer me.
How can I get a dialog tree of all conversations in structured form? Via UnityAssetsBundleExtractor I found that each entry in MonoBehaviour LocalizationReference_* has its own entry_id. Also each DialogLine in DialogPackage (for example WoodsB_4-5AM_ConversationA) has its path (like 09-02-2015_OxenfreeVO_Aug13_Jonas/08Woods/Woods4-5AMJonasTheStationsUpAtTheTop) and the line itself.
OK, I have some data and raw text. But how can I join it all and build correct tree of converstaions, then interactables, etc... I know that choosed variant changes future answers and ending. I can't even realize how to make a logical chain.
So, can anyone help me somehow? Maybe I lost useful article, some other materials or tools? I'll be grateful. Or I just should drop this idea
It was hard to find something like this topic, so I hope someone could answer me.
How can I get a dialog tree of all conversations in structured form? Via UnityAssetsBundleExtractor I found that each entry in MonoBehaviour LocalizationReference_* has its own entry_id. Also each DialogLine in DialogPackage (for example WoodsB_4-5AM_ConversationA) has its path (like 09-02-2015_OxenfreeVO_Aug13_Jonas/08Woods/Woods4-5AMJonasTheStationsUpAtTheTop) and the line itself.
OK, I have some data and raw text. But how can I join it all and build correct tree of converstaions, then interactables, etc... I know that choosed variant changes future answers and ending. I can't even realize how to make a logical chain.
So, can anyone help me somehow? Maybe I lost useful article, some other materials or tools? I'll be grateful. Or I just should drop this idea
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- Posts: 41
- Joined: Thu Jun 29, 2017 10:46 am
Re: My Oxenfree tool.
Delutto wrote:I'll check.yusuf0808 wrote:Some of the files give an error:
Hey @Delutto will you update your tool? Do you have the time?
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- Joined: Tue Oct 13, 2015 1:26 pm
Re: My Oxenfree tool.
The game updated again... Unity sucks, I'll not work on this anymore, sorry.yusuf0808 wrote:Delutto wrote:I'll check.yusuf0808 wrote:Some of the files give an error:
Hey @Delutto will you update your tool? Do you have the time?
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- Posts: 561
- Joined: Tue Oct 13, 2015 1:26 pm
Re: My Oxenfree tool.
Ok... I'll give it one more chance.
Tool updated.
Tool updated.
Code: Select all
10/09/2019
- Added support to the last game build
- Added new parameter to choose just one language to export/import (console mode only)
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- Posts: 64
- Joined: Mon Apr 08, 2019 8:20 am
Re: My Oxenfree tool.
Hello!
I hava a little trick that you can export/import any .* text in unity game by Unity Assets Bundle Extractor
Firstly, make sure the managed folder have dll files and it's not encrypted the header.
Then, open UABE tool/open files -> tools -> get script information ( if it ask, cancel anything) -> select all monobehaviour type -> export dump ( use xsearch to search text in game ) -> translate -> import dump.
That's all
p.s: It will export anything so you should write a script/tools or something to get english only.
I hava a little trick that you can export/import any .* text in unity game by Unity Assets Bundle Extractor
Firstly, make sure the managed folder have dll files and it's not encrypted the header.
Then, open UABE tool/open files -> tools -> get script information ( if it ask, cancel anything) -> select all monobehaviour type -> export dump ( use xsearch to search text in game ) -> translate -> import dump.
That's all
p.s: It will export anything so you should write a script/tools or something to get english only.