Spider-Man 2 .XBX Models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Big4Rig
Posts: 9
Joined: Mon Nov 21, 2016 1:51 am

Spider-Man 2 .XBX Models

Post by Big4Rig »

I need help figuring out this model format from Spider-Man 2. It doesn't appear to be too complex, as I can make out where face indices start. Any help is appreciated.
Big4Rig
Posts: 9
Joined: Mon Nov 21, 2016 1:51 am

Re: Spider-Man 2 .XBX Models

Post by Big4Rig »

Update: Got meshes and submeshes out of hex2obj, turns out the format is very very simple.

PETER.xbx with textures in blender http://puu.sh/xq19e.png