Ys SEVEN .dbin and .tbl

How to translate the files of a game
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Ys SEVEN .dbin and .tbl

Post by makc_ar »

Game: http://store.steampowered.com/app/587100/Ys_SEVEN/
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item.tbl

Code: Select all

// Game: Ys SEVEN
// File: item.tbl
// ID Bytes: 49 54 45 4D 44 41 54 41
//------------------------------------------------
char MAGIC[8];
int DUMMY;
int CountItem;

struct {
    char NANE[24];
    char DESCRIPTION[68];
    WORD UNK1;
    WORD UNK2;
    int  UNK3; // ZERO
    WORD UNK4; // ID Category?
    WORD UNK5; // ID Item in Category?
    int  UNK6;
    int  UNK7;
    int  UNK8;
    int  UNK9;
    int  UNK10;
    int  UNK11;
    int  UNK12;
} ITEM[1000]<optimize=false>;
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: Ys SEVEN .dbin and .tbl

Post by sigroon365 »

makc_ar wrote:item.tbl

Hi, makc. Long time no see. Use my tool.
When it comes to '*.tbl', the game doesn't read it.
Release Korean translation patch http://blog.naver.com/physics1114/221087961700

For about script.dbin.txt, there are 15038 lines. So it takes some time to import it.
Though I use SSD, it takes 20 minutes for importing script.dbin.txt.
And each file contains Count, and the number of array is different from files.
Be Careful, do not remove [tab] when you editing script.dbin.txt.

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makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Ys SEVEN .dbin and .tbl

Post by makc_ar »

Hi, sigroon365. Wow, thanks a lot! How to edit .itv files?
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: Ys SEVEN .dbin and .tbl

Post by sigroon365 »

makc_ar wrote:Hi, sigroon365. Wow, thanks a lot! How to edit .itv files?


Unfortunately, still there's no solution for *.itv. But check this information might help for itv.
https://github.com/M-bot/CompileTools

Falcom used *.itv on Nayuta no Kiseki, Ys 7, Ys: Memories of Celceta, (Ys8.. might be? But I didn't check it)
M_bot
Posts: 1
Joined: Fri May 08, 2015 2:19 am

Re: Ys SEVEN .dbin and .tbl

Post by M_bot »

I'm the guy from the link you posted. Unfortunately I have not worked on that project for quite some time now and what I have for ITV is only rudimentary.

However I know that its possible to edit the ITV files since it was done for Nayuta. I suggest getting in contact with Skyewelse from the Heroes of Legend forum.

You can see some of the edits he made for Nayuta in this thread. The program originally came from zzblue so they might be a better person to contact but I'm unaware of how you would do so.
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: Ys SEVEN .dbin and .tbl

Post by sigroon365 »

M_bot wrote:I'm the guy from the link you posted. Unfortunately I have not worked on that project for quite some time now and what I have for ITV is only rudimentary.

However I know that its possible to edit the ITV files since it was done for Nayuta. I suggest getting in contact with Skyewelse from the Heroes of Legend forum.

You can see some of the edits he made for Nayuta in this thread. The program originally came from zzblue so they might be a better person to contact but I'm unaware of how you would do so.


Good to see you. Actually, I'm already the member of Heroes of Legend. :)
Nanami
Posts: 1
Joined: Sun Jan 23, 2022 8:06 pm

Re: Ys SEVEN .dbin and .tbl

Post by Nanami »

Hello, sigroon365! I'm french, I made french patchs of Ys origin, Ys the Oath in Felghana, Ys 1, and I'm currently making a patch of Ys the ark of Napishtim, i'm at the end of the job. I translate from japanese to french, this is my specificity.
I dream to make a patch of Y seven. I suddenly discovered that it exists in Korean... I need the tools which are necessary for that job. So, do you think you could give it to me? If the response is yes, it will be for me a great happiness, and a lot of work the next months and maybe years. Thanks for all you can do to help me.