Saban's Power Rangers Super Samurai [360] .bin model files

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Saban's Power Rangers Super Samurai [360] .bin model files

Post by MarioSonicU »

How can I extract models from this game? I already tried xbdecompress but it does not work. Any Help?
sleepyzay
Posts: 40
Joined: Mon Sep 15, 2014 5:13 am

Re: Saban's Power Rangers Super Samurai [360] .bin model files

Post by sleepyzay »

MarioSonicU wrote:How can I extract models from this game? I already tried xbdecompress but it does not work. Any Help?

Here's a bms file and maxscript to open the files.

Image
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: Saban's Power Rangers Super Samurai [360] .bin model files

Post by MarioSonicU »

sleepyzay wrote:
MarioSonicU wrote:How can I extract models from this game? I already tried xbdecompress but it does not work. Any Help?

Here's a bms file and maxscript to open the files.

Image

It works. But what of the textures
sleepyzay
Posts: 40
Joined: Mon Sep 15, 2014 5:13 am

Re: Saban's Power Rangers Super Samurai [360] .bin model files

Post by sleepyzay »

MarioSonicU wrote: It works. But what of the textures

See this post.
viewtopic.php?p=16241#p16241